614 episodes

The Whartson Hall Aethernauts play a
variety of RPGs in short and long campaigns.

Whartson Hall RogerBW & BigJackBrass

    • Leisure
    • 5.0 • 4 Ratings

The Whartson Hall Aethernauts play a
variety of RPGs in short and long campaigns.

    The Perishing of Sir Ashby Phipps 3: As Psychic As a Block of Oat-Shaped Cheese

    The Perishing of Sir Ashby Phipps 3: As Psychic As a Block of Oat-Shaped Cheese

    Lacking a post-mortem, we poke about and correlate the old contents.

    • 1 hr 49 min
    The Perishing of Sir Ashby Phipps 2: Not Prone to Doing Anything Wild or Zany

    The Perishing of Sir Ashby Phipps 2: Not Prone to Doing Anything Wild or Zany

    What was Sir Ashby chasing? Or, perhaps, what was chasing him?

    • 1 hr 26 min
    The Perishing of Sir Ashby Phipps 1: The Supervet of the Occult World

    The Perishing of Sir Ashby Phipps 1: The Supervet of the Occult World

    The newly widowed Lady Phipps chooses to consult specialists in discreet investigation of the occult. Actual game starts at 44m30s.

    • 1 hr 58 min
    The Enemy Within: Shadows Over Bogenhafen 15: The Watch Isn't Fireproof

    The Enemy Within: Shadows Over Bogenhafen 15: The Watch Isn't Fireproof

    Tied up and next on the sacrifice queue. Will our heroes prevail?

    • 1 hr 31 min
    The Enemy Within: Shadows Over Bogenhafen 14: Melee Condom

    The Enemy Within: Shadows Over Bogenhafen 14: Melee Condom

    We lurk in the warehouse until the ritual... oh.

    • 1 hr 47 min
    The Enemy Within: Shadows Over Bogenhafen 13: Leading Them Astray Down the Docks

    The Enemy Within: Shadows Over Bogenhafen 13: Leading Them Astray Down the Docks

    Of course it's a setup. That doesn't mean we won't go.

    • 1 hr 59 min

Customer Reviews

5.0 out of 5
4 Ratings

4 Ratings

YellowBelliedSapSucker Jr. ,

Good lord

Not to be funny about it but this is the best source of double entendres, veterinary jargon, and other bits and pieces your likely to come across on your daily commute.

WolfeRJ ,

The best around.

For an actual play experience that includes authentic diversions and both kinds of wit (high and low) you should listen to this podcast.

The delightful scamps of Whartson Hall get up to all kinds of japes.

In particular may I recommend all Forgotten Futures sessions, Strontium Dog, and the Great Pendragon campaign. These are systems not often featured and everyone around the table add to a great listen.

You owe it to yourself to understand the elaborate manner in which an Edwardian space-man can commit suicide.

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