1 hr 3 min

Maxwell Scott-Slade (Glitchers‪)‬ Scottish Games Network Podcast

    • Video Games

We’ve got another brilliant archive interview for you this week with Maxwell Scott-Slade, the director of the BAFTA-nominated, Edinburgh-based developer Glitchers. The conversation was conducted by Sebastian McKay of The Scottish Business Podcast and follows his similarly enlightening chats with Marc Williamson from Tag and Colin Mcdonald from Rivet Games that we’ve previously featured on SGN.

Seb caught Maxwell just a few weeks before Glitchers launched their fantastic "delivery car combat" game Drive Buy. The pair chatted about the business side of preparing to release a game and a whole swathe of other interesting topics in this tangent-happy episode, including: the value of the Switch and the Nintendo eShop as a platform for indies; the difference between being doing client work and being a collaborator; building a sustainable studio in a title-focused industry; Maxwell's eye-opening trip to Tokyo; and even Maxwell and Seb’s strategies for surviving a zombie apocalypse. (Seb’s is ingenious btw)

If you've have any feedback or questions, leave a comment below or send us an email. You can also get in touch with the show via the hashtage #SGNpod​ on Twitter or message us directly @ScottishGames.

Links:


Maxwell Scott-Slade on Twitter: https://twitter.com/maxscottslade
Glitchers: https://glitchers.com/
Drive Buy: https://glitchers.com/drive-buy/

Music from Uppbeat (free for Creators!):
https://uppbeat.io/t/danijel-zambo/kindness
License code: PQTTVBC9YOWGLEV3

We’ve got another brilliant archive interview for you this week with Maxwell Scott-Slade, the director of the BAFTA-nominated, Edinburgh-based developer Glitchers. The conversation was conducted by Sebastian McKay of The Scottish Business Podcast and follows his similarly enlightening chats with Marc Williamson from Tag and Colin Mcdonald from Rivet Games that we’ve previously featured on SGN.

Seb caught Maxwell just a few weeks before Glitchers launched their fantastic "delivery car combat" game Drive Buy. The pair chatted about the business side of preparing to release a game and a whole swathe of other interesting topics in this tangent-happy episode, including: the value of the Switch and the Nintendo eShop as a platform for indies; the difference between being doing client work and being a collaborator; building a sustainable studio in a title-focused industry; Maxwell's eye-opening trip to Tokyo; and even Maxwell and Seb’s strategies for surviving a zombie apocalypse. (Seb’s is ingenious btw)

If you've have any feedback or questions, leave a comment below or send us an email. You can also get in touch with the show via the hashtage #SGNpod​ on Twitter or message us directly @ScottishGames.

Links:


Maxwell Scott-Slade on Twitter: https://twitter.com/maxscottslade
Glitchers: https://glitchers.com/
Drive Buy: https://glitchers.com/drive-buy/

Music from Uppbeat (free for Creators!):
https://uppbeat.io/t/danijel-zambo/kindness
License code: PQTTVBC9YOWGLEV3

1 hr 3 min