
681 episodes

Microphones of Madness Microphones of Madness
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- Leisure
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5.0 • 2 Ratings
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Book discussion and actual plays of Call of Cthulhu, Dungeons and Dragons, and more!
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(Actual Play) Exegesis 9 [Classic Traveller]
An encounter with a disturbing creature lands the crew in the Corpse World.
Music: Action and Adventure by Shane Ivers - https://www.silvermansound.com -
(Actual Play) Exegesis 8 [Classic Traveller]
Delmark IV's indigenous life forms hamper the team as they continue East toward the downed satellite forcing them to stop at an abandoned village.
Music: Action and Adventure by Shane Ivers - https://www.silvermansound.com -
(Actual Play) Exegesis 7 [Classic Traveller]
The crew sets out on a journey to recover parts from a downed communication satellite that will enable The TENCH to leave Delmark IV.
Music: Action and Adventure by Shane Ivers - https://www.silvermansound.com -
(Actual Play) Exegesis 6 [Classic Traveller]
Hullcutter discovers an inoculation against the TENCH, but it's a little to late as the fungal hive mind begins to communicate with him. What does this entity want? Find out in this episode.
Music: Action and Adventure by Shane Ivers - https://www.silvermansound.com -
(Actual Play) Exegesis 5 [Classic Traveller]
Elon and Guyovich race to get a dying VanSaar back to the colony for medical treatment. Once there, The Count wrestles with his lot in life while the others study the fungal infection that appears to have wiped out the colony.
Music: Action and Adventure by Shane Ivers - https://www.silvermansound.com -
(Actual Play) Exegesis 4 [Classic Traveller]
The team pushes out from the confines of the colony's protective shield and travels to the farmstead to glean more information about the missing colonists.
Music: Action and Adventure by Shane Ivers - https://www.silvermansound.com
Customer Reviews
Vastly entertaining
Rarely stumbling, the Microphones of Madness crew provide powerful insight into the often murky world of "nerdom." Never afraid to voice their opinions and to go against the prevailing "wisdom" on the subjects that they cover.
The APs are vastly entertaining, whether it's the pulp feel of Call of Cthulhu: Masks of Nyarlathotep, the dark brooding of Eclipse Phase: Ozymandias, or the modern take on the Call of Cthulhu Classic: Shadows of Yog Sothoth, they are a gamer's delight.