24 min

How to Build a Machine that Learns to Play Checkers (remix‪)‬ Learning Machines 101

    • Technology

This is a remix of the original second episode Learning Machines 101 which describes in a little more detail how the computer program that Arthur Samuel developed in 1959 learned to play checkers by itself without human intervention using a mixture of classical artificial intelligence search methods and artificial neural network learning algorithms. The podcast ends with a book review of Professor Nilsson’s book: “The Quest for Artificial Intelligence: A History of Ideas and Achievements”. For more information, check out:
www.learningmachines101.com
 

This is a remix of the original second episode Learning Machines 101 which describes in a little more detail how the computer program that Arthur Samuel developed in 1959 learned to play checkers by itself without human intervention using a mixture of classical artificial intelligence search methods and artificial neural network learning algorithms. The podcast ends with a book review of Professor Nilsson’s book: “The Quest for Artificial Intelligence: A History of Ideas and Achievements”. For more information, check out:
www.learningmachines101.com
 

24 min

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