Playdate is the new handheld that comes with a unique 1-bit screen and 24 free games! The Playdate Podcast takes you behind the scenes for stories from game designers and developers, and the people who made the little yellow game console with a crank. Hear about the ups and downs of development, and get inspired to make your own Playdate games, using the free software development kit or Playdate’s no-code, browser-based game maker, Pulp!
A Love Letter to Video Games
For this final episode of the first season of the Playdate Podcast, Christa wanted to do something a little different. So she asked the Playdate team and the Season One developers one question: "What do you love about video games?"
Reel Steal and Recommendation Dog!!
Panic wants everyone to make games for Playdate, and creating better, more empathic stories—while diversifying the games industry—is key to the mission of narrative development company Sweet Baby Inc. So Panic and Sweet Baby, along with Strange Scaffold, teamed up to pair industry veterans with first-time developers from diverse backgrounds to create and ship two Playdate games in just six months. Hear how the mentors and mentees approached these projects, and then download and play Reel Steal and Recommendation Dog!! for free, via Catalog for Playdate!
Everything is a remix, but how do you ensure you're paying homage to the things you love, rather than just rehashing them? Designer/Developer Shaun Inman and Composer/Sound Designer Matthew Grimm talk about drawing inspiration while creating something new and original, with their Link's Awakening-inspired game, Ratcheteer——which won "Game of the Year" in the 2022 Playdate Community Awards!
How would Panic approach making a game store? Designer Neven Mrgan, Playdate Developer Relations Head Arisa Sudangnoi, and Panic Co-Founder Steven Frank talk about creating a curated selection of games where it's fun to browse and to buy! Plus: hear from some of the developers whose games are part of Catalog’s debut!
Not a lot of people know that Panic made video games in the late '70s! Cabel Sasser fills us in on b360's decades-long history, designer Neven Mrgan remains committed to the bit as he talks about his contributions to the Playdate version of the game, and Dan Messing reveals what he learned from developing b360 simultaneously with the Playdate SDK. Plus: Panic's own Jesus Diaz and Aaron Bell talk about their musical and sound design collaboration.
Creator TPMCO shares his game development philosophy and insights gleaned over decades of working on MSX systems. Inspired by side- and vertical-scrolling shooters, plus the rebounding block destruction of "Breakout," Battleship Godios is an action game requiring skill and precision, with all-new twists on some arcade classics.
Best. Console. Ever.
I’m not much of a gamer, but I discovered Playdate by accident and I absolutely love the system. It blew my mind when I realized that the brains behind arguably some of the weirdest but insanely addictive and fun games out there, one of them being Untitled Goose Game, paired with the technological wizards at Teenage Engineering to create this modern, retro, innovative, wacky, one-of-a-kind, hilarious, ingenious, odd, and altogether awesome handheld console. The teams at Panic and Teenage Engineering, along with all of the game developers, worked together seamlessly to create one of the greatest handheld masterpieces of all time. I can’t wait for the product to finally be released to the masses (myself included), and to finally play on this technological wonder that is Play date. Huge thanks to everybody who helped make this product, from the factory worker to the crank designer to the lead software designer. You just created the best handheld console of all time.
Maybe one of the best gaming postmortem podcasts ever.
I don’t know what else to say other than bravo. The Playdate is an incredible unique platform but it turns out the people who have created its games and tackled its unique challenges are even more colorful. Major kudos to the host and editor, who manages to make the discussions brisk and adds commentary to make concepts even more accessible to newcomers. It’s an absolute joy and it makes me want more games for this system so that I get more episodes!
Great interviews and great production
I listen to every ep