67 episodes

Writers Max and Nick Folkman sit down with other writers and developers to discuss storytelling in video games.

Script Lock Max Folkman, Nick Folkman

    • Leisure
    • 4.9 • 32 Ratings

Writers Max and Nick Folkman sit down with other writers and developers to discuss storytelling in video games.

    Corey Brotherson & Kelsie Mhoon

    Corey Brotherson & Kelsie Mhoon

    Back in the throes of summer, we've got Corey and Kelsie here to talk about writing tests, barriers, common motifs & themes in their writing, games they wish they wrote, unexpected pieces of media that inspired them, games where they felt the most invested in the player characters, silent protagonists, things they wished game narratives delved into more often, character tropes, building characters from scratch, and more!
    *The views and opinions expressed by Corey do not necessarily reflect the views or positions of Silver Rain Games*

    • 59 min
    Zoe Franznick & Franciska Csongrady

    Zoe Franznick & Franciska Csongrady

    It’s time to get MEDIEVAL with our guests Zoe and Franciska! They join us to talk about ousting J.R.R. Tolkien as the top fantasy writer of all time, untapped medieval stories that people in games should be thinking about, parallels between medievalism and game design, manuscript culture, how you balance between explaining things for players and letting them fill in the blanks themselves, would they rather tell stories with dialogue or without, are there any books or talks or resources they go back to a lot when working on a game, how to give good criticism and best piece of feedback they’ve gotten, how they think of the player’s active role in the story when they’re writing, what sort of imagery do they find most evocative in horror and medieval literature, and MORE! MUCH MORE!

    • 1 hr 31 min
    Ashley Swidowski & Graham Reznick

    Ashley Swidowski & Graham Reznick

    We celebrate spooky season all year round here, which is why we've brought back Ashley and Graham to talk all things horror! Together they chat with us about what attracts them to horror, whether horror is a genre or a tool, the sublime of horror, the power of Silent Hill and Resident Evil, cross-pollination between film and TV, video game adaptations, how to pace horror games when players control the pacing, horror games following different rules from other horror media, first-person horror, how horror changes the art-making process, what non-horror games could take from horror games, the calcification of genres, horror games showing too much, dream crews, guilty pleasures, and Pyramid Head.

    • 1 hr 39 min
    Alyssa Wong & Lauren Mee

    Alyssa Wong & Lauren Mee

    We’re BACK! AGAIN! And we swear we’re gonna post more episodes this year than we did last year! Alyssa and Lauren joined us to talk about how a theater studies degree is useful in games, shipping characters, writing hours, how hot Emperor Nefarious is, interacting with actors, writing characters and situations you hate, what draws them to horror storytelling, sexy monsters, what they need to nail down first in a story, what makes a good villain, worldbuilding, types of stories they don’t often see in games that they’d love to write, and a whole lot more!

    • 1 hr 53 min
    Gregory Louden & Eevi Korhonen

    Gregory Louden & Eevi Korhonen

    We're back with a new, Returnal-focused episode! Joining us are Gregory and Eevi to talk about the differences in how narrative design is defined at Remedy vs Housemarque, growing pains at Housemarque with making a story-driven game like Returnal, navigating the line between challenging players too much vs not enough, telling ambiguous stories, haunting players, the relationship between narrative and sound, negotiating how much to tell players about the story, how to not re-traumatize yourself when writing something painful, and how can you make main characters as likable as your side characters.

    • 57 min
    Bahiyya Khan & Son M.

    Bahiyya Khan & Son M.

    How are we almost done with May already?! It's bananas, and you know what else is bananas? Our guests for today's episode! Bahiyya and Son join us to talk about writing processes, where they start when they’re creating a character, how often their stories change from what they originally planned, story structure, their greatest tools for storytelling, how they figure out their beginnings, when do they let other people see their work, whether they’re ever dissuaded by feedback, storytelling moments in games that they thought were special, silent protagonists, storytelling advice, major influences, what they’re reading/watching these days that isn’t video games, and way way more!

    • 1 hr 20 min

Customer Reviews

4.9 out of 5
32 Ratings

32 Ratings

TheCuzJim ,

A Top Resource for Game writers & Narrative Designers of all Stages

I just got caught up on Scriptlock’s backlog, and it’s been an incredible resource. As someone who’s studying game writing and narrative design on their own, this show has widened my perspective and taught me things about games I’d never considered before. As I continue to learn more about game writing and narrative design, I’ll keep coming back to this incredible resource. Keep up the good work guys!

AfroSamuraiTB ,

I’m a game designer and this is still a fabulous podcast!

Out of all the gamedev podcasts I’ve listened to, I’ve learned the most from this one. I’m not even a writer! The focus is on storytelling In videogames, but it’s more than that. Nick and Max are fantastic hosts that ask the best questions with even better guests. A+ 10/10 Don’t Miss!

Wahlnut1977 ,

Fantastic behind the scenes look at gaming

Just discovered this show. Love the look specifically at games writing. Very insightful and entertaining. Can't wait to dig deeper into the episodes I missed.

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