42 episodes

This time it's board games. Other than the books.

Space-Biff! Space-Cast‪!‬ The Space-Biff! Space-Cast!

    • Arts
    • 4.9 • 15 Ratings

This time it's board games. Other than the books.

    Space-Cast! #20. The Acts of the Interviewees

    Space-Cast! #20. The Acts of the Interviewees

    Come to hear about Jeff Warrender's The Acts of the Evangelists, stay for the rambling discussion about New Testament scholarship. Or don't. Stay away, all ye who fear extended chats about religion, independent publication, and games as devotion.

    • 1 hr 47 min
    Book-Space! #22. Mind MGMT

    Book-Space! #22. Mind MGMT

    Everybody knows psychics aren't real. What Mind MGMT presupposes is... what if they are? Join Brock, Summer, and Dan as we discuss Matt Kindt's graphic novel, including professional conspiracy theories, non-professional relationship advice, and our mutual bewilderment when people say they don't like the art.

    • 1 hr 1 min
    Space-Cast! #19. Attacking the Bloc

    Space-Cast! #19. Attacking the Bloc

    In the midst of a time of social unrest, one game dares to investigate the polarities of popular protest. That game is Bloc by Bloc by T.L. Simons and Greg Loring-Albright. For today's episode, join Dan, T.L., and Greg as we discuss how their game offers both contradiction and clarity in politics, violent and nonviolent disobedience, popular expropriation, and the danger of having an uprising stolen from under your feet.

    • 1 hr 38 min
    Space-Cast! #18. Game Design Wizard

    Space-Cast! #18. Game Design Wizard

    For the first time ever,* game designer, instructor, writer, and overall wizard Geoff Engelstein appears on a podcast to discuss a trio of his games, along with some insider baseball. Join us as we discuss getting an author's permission to treat a protagonist like a doofus, what it's like to gamify a peace conference, and why "gravity" is one of the greatest gaming metaphors of the decade. (*Not the first time ever.)

    • 58 min
    Space-Cast! #17. Making Magnates Work

    Space-Cast! #17. Making Magnates Work

    What goes up must come down. That's the proposition of James Naylor's Magnate: The First City, the modern Monopoly that sees its housing boom through to the inevitable bust. Today, James joins Dan to chat about real estate development, game development, and what makes Humbleburg more of a "first" city than the many counter-examples that are undoubtedly popping into your head.

    • 1 hr 5 min
    Space-Cast! #16. A Nicaea Conversation

    Space-Cast! #16. A Nicaea Conversation

    Nearly seventeen hundred years ago, a bunch of theology nerds were called together to answer one simple question: what is the nature of God? Their answer has shaped the way we've thought about the divine ever since. That's the topic of Amabel Holland's Nicaea, plus an irreverent twist or two. Today, Amabel joins us to chat about orthodoxy,  heresy, and the politicking that happened in between the extremes all those years ago.

    • 1 hr 35 min

Customer Reviews

4.9 out of 5
15 Ratings

15 Ratings

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