GenAI is fueling better creativity & production efficiency in gaming with Layer AI & LBC Studios Story Mode by Sanlo

    • Business

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On this installment of of Story Mode with Sanlo, Olya Caliujnaia talks to Volkan Gurel, Co-founder & CEO of Layer AI & Michael Cheal, Art Lead at LBC studios, about the power of AI when it comes to creativity and production efficiency for game development.

They cover a wide range of topics, from Layer AI's approach to provide high quality art with ethical, private and compliant AI solutions, how LBC Studios uses AI to improve their creativity and efficiency, advice for gaming companies who are looking into using AI for art and game development, and exciting new project updates from both companies.

About Volkan
Volkan is an MIT engineer who spent 16 years working in AI building B2B & B2C products. He’s held senior engineering roles at places like Hunch, which was one of the first ever AI startups, Airware, and Coinbase. He went on to co-found Layer AI in 2020.

About Michael
Michael has an extensive background in creative production with 14 years of experience across the graphic design and video games industries. Before leading LBC Studios’s entire art production for the past 6 years, he has worked on a variety of games at EA and IUGO. At LBC Studios he has helped ship 4 titles reaching over 20 million players.

On this installment of of Story Mode with Sanlo, Olya Caliujnaia talks to Volkan Gurel, Co-founder & CEO of Layer AI & Michael Cheal, Art Lead at LBC studios, about the power of AI when it comes to creativity and production efficiency for game development.

They cover a wide range of topics, from Layer AI's approach to provide high quality art with ethical, private and compliant AI solutions, how LBC Studios uses AI to improve their creativity and efficiency, advice for gaming companies who are looking into using AI for art and game development, and exciting new project updates from both companies.

About Volkan
Volkan is an MIT engineer who spent 16 years working in AI building B2B & B2C products. He’s held senior engineering roles at places like Hunch, which was one of the first ever AI startups, Airware, and Coinbase. He went on to co-found Layer AI in 2020.

About Michael
Michael has an extensive background in creative production with 14 years of experience across the graphic design and video games industries. Before leading LBC Studios’s entire art production for the past 6 years, he has worked on a variety of games at EA and IUGO. At LBC Studios he has helped ship 4 titles reaching over 20 million players.

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