24 episodes

Story Mode is a weekly podcasts featuring exclusive insights into the gaming industry. Join Sanlo CEO, Olya Caliujnaia, as she delves into the compelling narratives of the most influential and innovative executives who are shaping the world of video games.

Each episode is a deep dive into the experiences that have defined the careers of our guests. We explore their beginnings, the challenges they've faced, the industry's evolution, and the game-changing decisions that have led to major milestones in the gaming world.

Story Mode by Sanlo Sanlo Technologies

    • Business
    • 5.0 • 1 Rating

Listen on Apple Podcasts
Requires macOS 11.4 or higher

Story Mode is a weekly podcasts featuring exclusive insights into the gaming industry. Join Sanlo CEO, Olya Caliujnaia, as she delves into the compelling narratives of the most influential and innovative executives who are shaping the world of video games.

Each episode is a deep dive into the experiences that have defined the careers of our guests. We explore their beginnings, the challenges they've faced, the industry's evolution, and the game-changing decisions that have led to major milestones in the gaming world.

Listen on Apple Podcasts
Requires macOS 11.4 or higher

    How branding & IP can boost your game and studio with Nightmarket Games

    How branding & IP can boost your game and studio with Nightmarket Games

    On this episode of Story Mode with Sanlo, Olya Caliujnaia talks to Dennis Leong, Co-founder & COO at Nightmarket Games. Nightmarket Games (fka as Epic Interactive Games). In this episode they talk all about branding and IP and the impact they can make on your games and studio.

    About Dennis
    Dennis co-founded Nightmarket Games in 2017. He and his team create mobile action puzzle games like Slug It Out 2 and Beyblade Burst Rivals. Before Nightmarket, Dennis spent over 8 years as a Producer & Software Developer at various media and entertainment companies like Wild Brain and Nerd Corp Entertainment.

    GenAI is fueling better creativity & production efficiency in gaming with Layer AI & LBC Studios

    GenAI is fueling better creativity & production efficiency in gaming with Layer AI & LBC Studios

    On this installment of of Story Mode with Sanlo, Olya Caliujnaia talks to Volkan Gurel, Co-founder & CEO of Layer AI & Michael Cheal, Art Lead at LBC studios, about the power of AI when it comes to creativity and production efficiency for game development.

    They cover a wide range of topics, from Layer AI's approach to provide high quality art with ethical, private and compliant AI solutions, how LBC Studios uses AI to improve their creativity and efficiency, advice for gaming companies who are looking into using AI for art and game development, and exciting new project updates from both companies.

    About Volkan
    Volkan is an MIT engineer who spent 16 years working in AI building B2B & B2C products. He’s held senior engineering roles at places like Hunch, which was one of the first ever AI startups, Airware, and Coinbase. He went on to co-found Layer AI in 2020.

    About Michael
    Michael has an extensive background in creative production with 14 years of experience across the graphic design and video games industries. Before leading LBC Studios’s entire art production for the past 6 years, he has worked on a variety of games at EA and IUGO. At LBC Studios he has helped ship 4 titles reaching over 20 million players.

    Evolving FunPlus into cross-platform gameplay with Bob Slinn

    Evolving FunPlus into cross-platform gameplay with Bob Slinn

    On this installment of of Story Mode with Sanlo, Olya Caliujnaia talks to Bob Slinn, VP of Business Development at FunPlus, about their evolution into cross-platform gameplay. They cover a wide range of topics, including: why FunPlus is moving from a mobile-only model to cross-platform, mainly focusing on PC; the player behaviors and other motivations that led FunPlus to a cross-platform approach; the important role of webshops and a unified ID system, the business impact they are already seeing; and much more.

    About Bob

    Bob has worked in the gaming and entertainment industries for 20 years at brands like EA, Facebook and Yahoo. He’s led Business Development at FunPlus for close to 3 years, where he focuses on the company’s Western market strategic business development efforts, including global IP partnerships, platform relationships, and strategic investment and M&A activities.

    How to build a community and social following in gaming with StartPlaying

    How to build a community and social following in gaming with StartPlaying

    In this episode of Story Mode by Sanlo, our host Olya Caliujnaia talks all about how to build a community and grow your following in the gaming industry with Devon Chulick, Co-founder & COO of StartPlaying, an online events platform connecting professional game masters to tabletop role-players.

    They discuss what sets gaming communities apart from other online communities and the best way to go about building any online gaming community. They touch on the importance of social media and tailoring your message and production to each platform. They also walk through tactical advice on hoe to get started in social media and the importance of consistency and experimentation.

    About Devon
    In early 2020, Devon co-founded StartPlaying.Games to connect professional game masters to tabletop role-players looking for their next adventure. StartPlaying is backed by top investors like Y Combinator and a16z. Before StartPlaying, Devon spent about 12 years in the DTC creative space with roles at Cubbies and Dolls Kill.

    Building community in the gaming industry with Untitled Ad Lab

    Building community in the gaming industry with Untitled Ad Lab

    In this episode of Story Mode by Sanlo, our host Olya Caliujnaia talks all about community building in the gaming industry with Mike Gallagher, Founder of Untitled Ad Lab.

    They dive into the ins and outs of community building for games, including the benefits of building a community for your game, best practices, common mistakes to avoid and tactical tips. They touch on how understanding your game’s audience is the most important step and how successful communities focus on aligning their strategy with what the audience desires. They also talk about how to approach channel mix planning and helpful tools to manage your community.

    About Mike
    Mike has worked in entertainment marketing for 15 years, and has spent the last 7 years in community and social media marketing for the video game industry. He’s held roles at EA Sports, Hyper Hippo, and Hothead Games. In 2023, Mike founded Untitled Ad Labs, an independent community and communication agency for the games industry.

    Fiction writers, content creators, and streamers are the next wave of UGC game creators with Dorian

    Fiction writers, content creators, and streamers are the next wave of UGC game creators with Dorian

    In this episode of Story Mode by Sanlo, our host Olya Caliujnaia talks to Julia Palatovska, CEO of Dorian, a platform built for creators and cosplayers to stream, connect with their fans, and monetize their content. This episode is all about how game-focused content creators are making an impact on the industry, creating their own games, and monetizing.

    The discussion centers around how many creators in the gaming space are using Dorian and similar platforms to create games, build an audience and community, and monetize their online content. There’s a shift happening in the industry where creators like cosplayers or fiction writers are becoming the new type of game creator, opposed to the typical game studio.

    About Julia
    Julia started her career in gaming at G5 Games, where she was VP of Business Development & Licensing. Later, she was an investor at London Venture Partners. During her career, she’s been a writer, investor, advisor, and now a co-founder/CEO. Julia founded Dorian in 2019. Dorian is a platform built for creators and cosplayers to stream, connect with their fans, and monetize their content.

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