
153 episodes

The AIAS Game Maker's Notebook Academy of Interactive Arts & Sciences
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- Leisure
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4.9 • 144 Ratings
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A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.)
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Sable with Gregorios Kythreotis and Martin Kvale
Trent Kusters chats with Gregorios Kythreotis (Creative Director, Shedworks) and Martin Kvale (Sound Designer) about their 2021 game collaboration, Sable. Together they discuss how Gregorios and his business partner Daniel Fineberg started their development studio Shedworks; how the idea for Sable developed; brining in Martin to design the audio; working together with Michelle Zauner of Japanese Breakfast on the soundtrack; infusing British humor into the cast of characters; and how Sable is an expert exercise in restraint.
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Exploring the Destiny Universe with Bungie's Luke Smith
Ted Price chats with Bungie's Luke Smith. Together they discuss the Destiny Universe; designing repeatable gameplay for live services; balancing a massive experience like Destiny for veterans and new players; ensuring a player friendly experience; and how live service experiences can benefit the games industry as a whole.
Listen to this episode now or watch on YouTube -
Exploring Tunic with Andrew Shouldice
Chris Charla chats with Andrew Shouldice, the game developer and designer behind Tunic. Together they discuss his journey into game development and the decision to go indie; the influences behind Tunic; the pressure of debuting your first project; the joy of mystery and discovery; and building a world full of secrets.
To watch this episode, visit our YouTube channel. -
Writer and Content Creator, Alanah Pearce
Xalavier Nelson Jr. chats with writer and content creator Alanah Pearce. Together they discuss how her love of writing and video games began; creating content across a variety of mediums; getting her start in game development; cleared misconceptions after leaving media and joining development teams; and the importance of creating accessible games for all people and her venture the Video Game Accessibility Awards.
Watch this episode on our Youtube channel. -
Rainbow Billy with Christopher Chancey
Trent Kusters chats with ManaVoid Entertainment's Christopher Chancey. Together they discuss designing an RPG without traditional combat in Rainbow Billy: The Curse of the Leviathan; tackling difficult subjects in video games; the delicate nature of creating games suitable for children; and about his work with Indie Asylum and the burgeoning Montréal development scene.
Watch this episode on our Youtube channel: "Official_AIAS" -
Before Your Eyes with Oliver Lewin and Graham Parkes
Corey May speaks with the Oliver Lewin and Graham Parkes, two of the developers behind Before Your Eyes. Together they discuss how they created the blinking mechanic in game jams; the process of "learning by doing and learning by failing"; the technical and narrative challenges that arose from the game's central mechanic; and their experience releasing their first title to wide acclaim including winning a BAFTA.
Listen now or watch this episode on our Youtube channel.
Customer Reviews
Incredible podcast
It’s like being at GDC. Love hearing the insights and war stories. Thank you for putting the time in to create this podcast!
Super insightful!
Meaningful conversations that touch on so many aspects of the gaming industry. Really appreciate the attention this podcast pays to the process behind everything, great insights!
An In-Depth Look
A great look at the industry from several sides. My personal favorites are Austin's interviews with fellow composers, but really, the whole show is just phenomenal.