158 episodes

A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.)

The AIAS Game Maker's Notebook Academy of Interactive Arts & Sciences

    • Leisure
    • 4.9 • 145 Ratings

A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.)

    Moss Book II with Polyarc's Chris Alderson and Josh Stiksma

    Moss Book II with Polyarc's Chris Alderson and Josh Stiksma

    Trent Kusters chats with Polyarc's Chris Alderson (Art Director, Co-Founder) and Josh Stiksma (Design Director). Together they discuss founding Polyarc and deciding to develop for VR; developing the first Moss and first announcing at E3; how the early feedback shaped the overall design of the series; the art and design choices they made to help the player connect with Quill, the game's protagonist; and finding the balance between VR experiences and traditional gameplay when designing Moss' dioramas. 

    Listen to the full episode here or watch this episode on our Youtube channel.

    • 1 hr 26 min
    Halo Infinite with Joseph Staten

    Halo Infinite with Joseph Staten

    Ted Price chats with Joseph Staten, the Head of Creative at 343 Industries and Halo Infinite. Joseph has been a part of the Halo franchise since the beginning and shares his insights on why Halo has had such broad, long-lasting appeal; how 343 Industries has tackled the challenge of developing an evolving single player campaign alongside a live-service experience; and his advice for creative leaders, designers, and writers.

    Listen to the full episode here or watch this episode on your Youtube channel.

    • 1 hr 23 min
    Deathloop Composer Tom Salta

    Deathloop Composer Tom Salta

    Austin Wintory chats with Composer Tom Salta. Together they discuss his career journey before games working in various aspects of the music industry; working with Arkane Studios on the Wolfenstein series and eventually Deathloop; assembling a score rooted in the 60s to support the various dynamics of Deathloop; and how his experiences in game development have helped establish his creative workflow.

    Listen to the full episode here or watch this episode on your Youtube channel.

    • 1 hr 37 min
    The Artful Escape with Johnny Galvatron

    The Artful Escape with Johnny Galvatron

    Trent Kusters chats with Johnny Galvatron, the Creative Director behind the BAFTA award winning game, The Artful Escape. Together they discuss his transition from rockstar to game developer and how his experiences helped shape the narrative in The Artful Escape; building his first studio (Beethoven & Dinosaur) and searching outside of game development to find the right talent for the team; and working together with Annapurna Interactive who helped them put together a star-studded cast.
    Listen here or watch the full episode on YouTube.

    • 1 hr 21 min
    New World Game Director, Scot Lane

    New World Game Director, Scot Lane

    Ted Price chats with New World Game Director, Scot Lane. Together they discuss how he and Amazon Games designed the various systems from crafting to combat; lessons they learned from building a such a massive game; how their team handles the live content pipeline; how they analyze internal and external feedback to make key decisions; and his advice for other developers working on live service games.
    Listen now or watch the episode on our YouTube Channel

    • 1 hr 12 min
    Sable with Gregorios Kythreotis and Martin Kvale

    Sable with Gregorios Kythreotis and Martin Kvale

    Trent Kusters chats with Gregorios Kythreotis (Creative Director, Shedworks) and Martin Kvale (Sound Designer) about their 2021 game collaboration, Sable. Together they discuss how Gregorios and his business partner Daniel Fineberg started their development studio Shedworks; how the idea for Sable developed; brining in Martin to design the audio; working together with Michelle Zauner of Japanese Breakfast on the soundtrack; infusing British humor into the cast of characters; and how Sable is an expert exercise in restraint. 

    • 1 hr 19 min

Customer Reviews

4.9 out of 5
145 Ratings

145 Ratings

bluepuma ,

Incredible podcast

It’s like being at GDC. Love hearing the insights and war stories. Thank you for putting the time in to create this podcast!

Bedroth ,

An In-Depth Look

A great look at the industry from several sides. My personal favorites are Austin's interviews with fellow composers, but really, the whole show is just phenomenal.

Are Pee Gee Fan ,

Great insight!

Thoughtfully crafted podcast about game design and all its elements. Great interviews with some industry giants! Keep it up!

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