20 episodes

CG Spectrum's career-focused podcast features conversations with senior-level creatives and emerging talent in film and games. The CG Spectrum podcast is hosted by Maxine Schnepf, CG Spectrum’s Career Development Manager. Learn about different jobs, what it’s like to work at some of the biggest studios, go behind the scenes on your favorite films and games, and get career advice from the experts! We're dropping new episodes every other Wednesday. Subscribe now to get new episodes delivered straight to you.
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The CG Spectrum Podcast CG Spectrum

    • TV & Film
    • 5.0 • 4 Ratings

CG Spectrum's career-focused podcast features conversations with senior-level creatives and emerging talent in film and games. The CG Spectrum podcast is hosted by Maxine Schnepf, CG Spectrum’s Career Development Manager. Learn about different jobs, what it’s like to work at some of the biggest studios, go behind the scenes on your favorite films and games, and get career advice from the experts! We're dropping new episodes every other Wednesday. Subscribe now to get new episodes delivered straight to you.
Hosted on Acast. See acast.com/privacy for more information.

    Working as a Freelancer Animator with Rick and Morty's Hubert Lapointe

    Working as a Freelancer Animator with Rick and Morty's Hubert Lapointe

    Find Hubert: https://www.bonjam.ca/
    Learn 2D Animation: https://www.cgspectrum.com/career-pathways/2d-animator
    Maxine speaks with Hubert Lapointe, Online Educator/Creative Director and Founder at Bon Jam Animation, about how to work as a freelance animator, including how to determine your rate, whether to charge hourly or daily, and marketing yourself on social media. Plus, Hubert gives some great tips on how to succeed in e-learning. This episode is chock-full of actionable tips and is not to be missed, especially for those who are considering starting to work as a freelancer!
    Hubert Lapointe is an online educator, Creative Director and Founder at Bon Jam Animation and mentor of 2D Animation at CG Spectrum. His experience ranges from Toonboom software instructor to animation supervisor, to director and finally studio founder at Bon Jam Animation. He has worked at studios like Oasis Animation, Bardel Entertainment, Shed, and Happy Camper Media and has credits on shows like Rick and Morty, The Ollie and Moon Show for Netflix, and primetime children TV series Jon Le Bon.
    🔗 Episode notes: https://www.cgspectrum.com/podcast/freelance-animation-hubert-lapointe
    00:00 Intro
    01:24 Hubert’s background, starting as an animator in Quebec
    03:26 Failing the animation test, Hubert’s first job
    05:10 Getting into the industry through side roles, finding your path
    9:20 Becoming an Animation director
    13:50 Benefits of freelancing versus working in a studio
    18:34 Getting started as a freelancer and online exposure
    24:02 How to make content more interesting for social media
    30:10 Producing consistently and creating engagement
    36:09 Knowing the audience for your demo reel
    42:30 Qualities Hubert looks for when hiring juniors
    48:00 How to set your rate and other practical tips
    53:16 Hourly versus daily rates
    55:45 Starting at a discounted rate
    59:15 Negotiating your rate
    1:05:10 Tips for e-Learning
    1:10:40 Where to find Hubert
    Connect on:
    📍 https://www.instagram.com/cgspectrum
    📍 https://www.linkedin.com/cgspectrum
    📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School
    📍 https://www.twitter.com/cgspectrum
    Hubert:
    📍 https://www.bonjam.ca/
    📍 https://www.linkedin.com/in/hubert-lapointe/
    📍 https://www.imdb.com/name/nm8153335/
    📍 https://www.instagram.com/bonjam.ca/
    📍 https://www.instagram.com/bleu_ecarlate/

    Hosted on Acast. See acast.com/privacy for more information.

    • 1 hr 11 min
    From Compositing to Virtual Production in Real-time 3D with Azra Alkan

    From Compositing to Virtual Production in Real-time 3D with Azra Alkan

    Find Azra: https://www.azralkan.com/
    Learn Real-time 3D: https://www.cgspectrum.com/career-pathways/virtual-production
    Maxine speaks with Azra Alkan, Compositing Supervisor and Real-Time Look Development Artist, about how to determine your worth as an artist in film and games. Hear about Azra’s career journey, from moving to the United States from Turkey to study computer programming, getting into compositing supervision and then real-time 3D virtual production. Azra breaks down why authentic networking is so valuable and how important it has been in her profession, including landing the highly competitive Epic Games Unreal Engine Fellowship in 2019. Plus, practical tips like how to research to create opportunities for yourself!
    Azra Alkan is an Unreal Engine Artist, Visual Effects Compositor, and Filmmaker. She has been predominantly using traditional tools such as Nuke, Maya, and Houdini to work in the film industry for over 10 years. After being selected for Epic Games’ Unreal Engine Fellowship in 2019, Azra has been trying to unlock new ways that bring power to the traditional VFX pipeline with the addition of real-time tools.
    🔗 Episode notes: https://www.cgspectrum.com/podcast/real-time-3d-look-dev-artist-azra-alkan
    00:00 Intro
    01:14 Azra’s background, growing up in Turkey
    04:58 Studying computer programming
    07:48 Getting a sign, moving to the States, and starting film studies
    11:54 The value of going to school vs. self-guided learning
    14:32 If it’s not the right job for you, there is something else
    19:55 How to overcome the challenge of not working in a studio
    22:30 How to network authentically
    26:35 Moving from compositing supervisor to virtual production in real-time 3D
    31:32 Epic Games Unreal fellowship
    36:18 Advancing by combining skills and talents
    42:29 Knowing your boundaries
    47:30 Prioritizing your health and keeping perspective
    52:08 Making a liveable wage
    55:55 How to give helpful critique and feedback
    59:44 Listener questions: staying current with software, creative applications for software
    1:07:10 Where to find Azra
    Connect on:
    📍 https://www.instagram.com/cgspectrum
    📍 https://www.linkedin.com/cgspectrum
    📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School
    📍 https://www.twitter.com/cgspectrum
    Azra:
    📍 https://www.azralkan.com/
    📍 https://www.linkedin.com/in/azralkan/
    📍 https://www.imdb.com/name/nm6784875/

    Hosted on Acast. See acast.com/privacy for more information.

    • 1 hr 8 min
    How to Create a Realistic 3D Character Portrait with Ian Spriggs

    How to Create a Realistic 3D Character Portrait with Ian Spriggs

    Find Ian: www.ianspriggs.com
    Learn 3D Modeling: https://www.cgspectrum.com/career-pathways/3d-modeling
    Digital Portrait Artist Ian Spriggs catches up with Maxine to unpack the creative process behind his mind-blowing realistic 3D character portraitures. Learn how Ian approaches creating his digital portraits, including how he chooses subjects, tricks for lighting and workflow, and the importance of practicing your craft. Ian also discusses the difference between hyperrealism and photorealism, how digital portraiture compares to traditional painting, and finding inspiration in art history.
    Ian Spriggs is a digital portrait artist creating believable digital humans. He has also worked as a lead character 3D modeler with credits including Bloodshot, Mulan, The Mandolorian (Chapter 1), Spiderman: Far From Home, and John Wick 3. He's been creating digital art in the industry for over 16 years, working at studios such as OatsStudios, ImageEngine, ILM, Mr X, and is currently at Unity Labs.
    🔗 Episode notes: https://www.cgspectrum.com/podcast/create-3d-character-portrait-ian-spriggs
    00:00 Intro
    01:15 Ian’s 3D Portraiture
    03:38 Finding passion through a self-portrait
    05:37 Ian’s background in VFX
    07:57 Working at ILM and Oats
    10:10 Working in small versus large studios
    12:01 How Ian selects portrait subjects
    16:11 How digital portraiture compares to traditional painting
    20:33 Ian’s art shown in galleries
    23:06 Ian’s process for portraiture
    26:08 Hyperrealism vs. photorealism
    29:36 Ian’s portrait of Kim Jung Gi
    31:28 Feedback and attention to detail
    35:35 Leonardo da Vinci portrait
    38:24 Personal work versus professional work
    42:03 Finding inspiration in art history
    43:50 Lighting models
    45:50 Tricks Ian has picked up from the industry
    47:35 Following your passion and practicing
    50:02 How many hours Ian spends working
    53:20 Listener questions: recommendations for realistic sculpting, preferred workflows
    55:50 Where to find Ian
    Connect on:
    📍 https://www.instagram.com/cgspectrum
    📍 https://www.linkedin.com/cgspectrum
    📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School
    📍 https://www.twitter.com/cgspectrum
    Ian:
    📍 https://www.ianspriggs.com
    📍 https://www.instagram.com/ianspriggs
    📍 https://twitter.com/spriggsian

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    • 57 min
    Starting an Animation Career Later in Life: Mark Pullyblank’s Tips

    Starting an Animation Career Later in Life: Mark Pullyblank’s Tips

    Find Mark: https://www.linkedin.com/in/pullyblank/
    Learn 3D Animation: https://www.cgspectrum.com/career-pathways/3d-animator
    Maxine interviews Mark Pullyblank, Department Head of 3D Animation at CG Spectrum, to talk about his midlife career switch into animation from an entirely different industry -- live music. Mark tells us how he went from starting a new career in animation in his mid-30s with two young kids and zero income to getting headhunted to work on Avatar. He and Maxine discuss why your attitude matters so much, how failures lead to success, and the importance of falling in love with the process. This episode is not to be missed!
    Mark Pullyblank spent much of the nineties working as a musician before beginning his animation career. He has been an Animation Supervisor at Rainmaker Digital and Frantic Films, a Senior Animator at Sony Pictures Imageworks, and worked in various departments at Wētā FX. His film credits include Avatar, The Adventures of Tintin, The Smurfs, Night at the Museum, and many others. Mark is currently the Department Head of 3D Animation at CG Spectrum, co-founder of Theia Interactive, Director of Non-Stop Motion Virtual Productions, a Lecturer at a Californian university, and undertakes freelance and consulting work at film and game studios.
    🔗 Episode notes: https://www.cgspectrum.com/podcast/animation-career-change-mark-pullybank
    00:00 Intro
    01:22 Mark’s background and switching into an entirely new career in animation
    04:00 Why starting a new career was a hard sell
    06:45 Doing things you’re bad at
    10:14 Mark’s experience of going back to school as an animator at 33 with two kids and zero income
    12:15 Closing the gap between beginner and skilled through practice
    15:44 Falling in love with the process, and the work over the fantasy
    20:28 The importance of stories and creating art
    22:10 Equal enthusiasm for projects, from Dr. Doolittle 3 to Avatar
    25:50 Mark’s mindfulness trick
    28:30 Learning how to lose: how failure leads to success
    34:38 Focus on the things you have control over
    40:48 Building toward responsibility
    44:02 Impostor Syndrome and setting healthy boundaries
    51:50 What to do on your first day in a studio
    56:50 How Mark was invited to work on Avatar
    57:45 Where to find Mark
    Connect on:
    📍 https://www.instagram.com/cgspectrum
    📍 https://www.linkedin.com/cgspectrum
    📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School
    📍 https://www.twitter.com/cgspectrum
    Mark:
    📍 https://www.linkedin.com/in/pullyblank/
    📍 https://www.imdb.com/name/nm1603840/

    Hosted on Acast. See acast.com/privacy for more information.

    • 59 min
    Character Artist J Hill on Creating Your Dream Job in Film and Games

    Character Artist J Hill on Creating Your Dream Job in Film and Games

    Find J Hill: https://artofjhill.com/
    Learn Character Art: https://www.cgspectrum.com/career-pathways/character-artist
    In this week’s interview with J Hill, Lead Character Artist at Turtle Rock Studios, joins Maxine to chat about the success of his eponymous YouTube channel  @J Hill , how he got started as a character artist, using YouTube as a creative outlet and a form of accountability, and why encouraging other people to pursue their passions is so important to him. Plus, J shares some practical wisdom about job interviews, what sets applicants apart, and what he looks for when he’s in the hiring seat. J also answers your listener questions about time management, render engines, and more!
    J is a professional 3D character artist in the entertainment industry working as a Lead Character Artist at Turtle Rock Studios, known for popular games Back 4 Blood, Evolve, and Left 4 Dead. J also runs  @J Hill  where he helps artists pursue their interests in digital art, including 3D character art, ZBrush sculpting, 3D modeling, game art, and rendering. 
    🔗 Episode notes: https://www.cgspectrum.com/podcast/create-your-dream-job-j-hill
    00:00 Intro
    01:39 J’s background and 3D Modeling
    09:25 How to go ‘off the beaten path’ to make a living
    12:03 How J got started on YouTube and creating personal work
    17:54 Impostor syndrome and authenticity on J’s YouTube account
    22:24 Creating room for and embracing failure
    24:10 J’s first job in the industry
    31:01 How J landed his second job as a character artist through a forum post and networking
    35:32 Expanding your net and staying open minded with job applications
    40:47 Working for a studio vs. making personal work
    47:32 Personal projects as a way to show your passion
    49:29 Advice for people getting into the industry
    57:40 Doing work that speaks to you
    1:03:03 Listener questions: time management, environment art, why did J choose character art?, Render Engines, ZBrush
    1:13:40 Where to find J
    Connect on:
    📍 https://www.instagram.com/cgspectrum
    📍 https://www.linkedin.com/cgspectrum
    📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School
    📍 https://www.twitter.com/cgspectrum
    J Hill:
    📍 https://www.artstation.com/jhill
    📍 https://www.youtube.com/c/artofjhill/about
    📍 https://www.instagram.com/artofjhill/
    📍 https://artofjhill.com/

    Hosted on Acast. See acast.com/privacy for more information.

    • 1 hr 14 min
    Overcome Impostor Syndrome with SPIN FX Artist Kate Xagoraris

    Overcome Impostor Syndrome with SPIN FX Artist Kate Xagoraris

    Find Kate: https://www.katexagoraris.com/
    Learn Houdini FX: https://www.cgspectrum.com/courses/fx-simulation
    In this week’s interview, Kate Xagoraris, Midlevel Effects Artist at SPIN VFX & CG Spectrum Mentor of Houdini FX, joins Maxine to discuss her popular Houdini tutorials blog, her work on medical and science visualization tools, dealing with impostor syndrome, being pigeon-holed at work and how to break out of that pattern, as well as embracing the fear that comes with working in FX. As always, we dive into plenty of practical and actionable tips for advancing in your career.
    Kate Xagoraris is an FX artist currently working for SPIN VFX. She's worked on projects like Nightmare Alley, The Witcher, and Raised by Wolves, Vikings: Valhalla, and The Boys. She also runs a popular science and visual effects blog called More VFX Help, where she covers Houdini and much more, and has her own YouTube channel,  @Kate .
    🔗 Episode notes: https://www.cgspectrum.com/podcast/break-through-imposter-syndrome-fx-artist-kate-xagoraris
    00:00 Intro
    01:50 Kate’s background in animation and first steps in Houdini
    06:30 Introducing science into effects work
    07:30 How Kate’s blog started and her most popular articles
    12:30 Inside the studio: “Production doesn’t know what artists do”
    14:52 Tips for people who want to move up in their career
    18:15 Navigating growth in a studio environment
    22:22 How to deal with getting typecast or pigeonholed for one skill
    25:51 Challenging yourself versus working in your comfort zone, doing one thing a day that scares you
    28:48 The story behind Kate’s first Houdini shot on The Boys
    35:06 The pressure of being the first woman on her FX team
    42:30 How Kate writes her blog posts knowing her colleagues might come across them
    45:10 Dealing with impostor syndrome
    47:55 The importance of taking time off to process experiences and information
    52:12 Kate’s medical and science visualization tools and using Houdini for NASA and Hubble
    59:26 Where to find Kate
    Connect on:
    📍 https://www.instagram.com/cgspectrum
    📍 https://www.linkedin.com/cgspectrum
    📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School
    📍 https://www.twitter.com/cgspectrum
    Kate:
    📍 https://www.artstation.com/katexagoraris
    📍 https://www.linkedin.com/in/kate-xagoraris-237970161/
    📍 https://www.youtube.com/channel/UCbBVDltzL3eoADdraZGuuEg
    📍 https://www.katexagoraris.com/

    Hosted on Acast. See acast.com/privacy for more information.

    • 1 hr

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