10 episodes

The ESPORTS In Education podcast was created for educators and parents of students in Pre K through College. Perhaps you have heard of ESPORTS during small talk, or in the news or your grandchildren, child, neighbors and students. The gaming industry can stem into so many pathways for students. Join us as as we venture into gaming in education and see where it can take you, your child and your ESPORTS program.

The ESPORTS In Education Podcast Sun City ESPORTS

    • Kids & Family
    • 5.0 • 8 Ratings

The ESPORTS In Education podcast was created for educators and parents of students in Pre K through College. Perhaps you have heard of ESPORTS during small talk, or in the news or your grandchildren, child, neighbors and students. The gaming industry can stem into so many pathways for students. Join us as as we venture into gaming in education and see where it can take you, your child and your ESPORTS program.

    Season 2: Episode: 4: Family, Friends and ESPORTS

    Season 2: Episode: 4: Family, Friends and ESPORTS

    Summary


    In this episode, the hosts discuss the concept of family and friends game nights. They share their own experiences and recommend games for these occasions. The recommended games include Super Mario Bros. Wonder, Pico Park, and It Takes Two. The conversation covered various games recommended for family game nights. The games mentioned include It Takes Two, FIFA/Madden/NBA 2K, Mario Party, Sequence, Monopoly, Just Dance, and Rock Band. The speakers discussed the gameplay, features, and personal experiences with each game. They highlighted the importance of teamwork, emotional intelligence, and understanding in games like It Takes Two. They also mentioned the nostalgia factor of games like Sonic the Hedgehog and the advancements in portable gaming devices.




    Takeaways


    Family game nights and friends game nights are a great way to bond and have fun.
    Video games can be a part of these game nights and provide entertainment for everyone.
    Super Mario Bros. Wonder is a recommended game for family game nights, as it allows for multiplayer and has a race mode.
    Pico Park is a challenging and chaotic game that requires teamwork and communication.
    It Takes Two is a cooperative game that explores the theme of family and relationships. It Takes Two is a game that promotes teamwork, understanding, and emotional intelligence.
    Sports games like FIFA, Madden, and NBA 2K are great for competitive multiplayer experiences.
    Mario Party and Sequence are fun board games that can be enjoyed by the whole family.
    Monopoly, Just Dance, and Rock Band offer nostalgic and interactive gaming experiences.
    Sonic the Hedgehog is a classic game that can now be played on the Nintendo Switch.
    Advancements in portable gaming devices allow for high-quality gaming on the go.












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    • 59 min
    Season 2: Episode 3: Health & Wellness in ESPORTS

    Season 2: Episode 3: Health & Wellness in ESPORTS

    Summary

    In this conversation, Mario, Erick and Diego welcome Mrs. Veronica Mascorro, LPC and discuss the topics of social-emotional learning (SEL) and mental health in the context of ESPORTS. They explore how ESPORTS can contribute to (SEL) Social Emotional Learning and development as well as provide a sense of community for individuals who may not excel in traditional sports. They also discuss the importance of self-regulating emotions and strategies for maintaining mental health while gaming. Mrs. Mascorro emphasizes the need for self-awareness and taking breaks to disconnect from the game and reconnect with reality. The conversation highlights the positive impact of ESPORTS on social-emotional well-being and the importance of integrating mental health practices into esports programs. The conversation covered three main themes: social-emotional learning, mental health, and managing stress. Mrs. Mascorro and hosts discussed the importance of self-awareness, self-regulation, and building positive relationships in social-emotional learning. They also emphasized the need for mental health support and strategies for managing stress, such as disconnecting from technology, getting enough sleep, eating well, and exercising. The conversation ended with a nostalgia factor about the game Pac-Man.

    Takeaways

    Esports can contribute to social-emotional learning and provide a sense of community for individuals who may not excel in traditional sports.
    Self-regulating emotions is a crucial component of mental health, and integrating social-emotional learning in esports programs can help individuals develop this skill.
    Taking breaks and practicing self-awareness are important strategies for maintaining mental health while gaming.
    Esports programs should prioritize the well-being of players by providing cool down corners and promoting a healthy balance between gaming and other activities. Social-emotional learning is crucial for personal and academic success.
    Taking care of mental health is essential for overall well-being.
    Managing stress involves disconnecting from technology, getting enough sleep, eating well, and exercising.
    Nostalgia factor: Pac-Man was a popular game that brought back fond memories for the guests.

    Special Note: In the friends episode Mario mentioned, the game that was being played was Ms. Pac-Man, not Pac-Man.



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    • 41 min
    The Impact of ESPORTS on (SEL) Social Emotional Learning

    The Impact of ESPORTS on (SEL) Social Emotional Learning

    Takeaways



    Esports can contribute to social-emotional learning and provide a sense of community for individuals who may not excel in traditional sports.

    Self-regulating emotions is a crucial component of mental health, and integrating social-emotional learning in esports programs can help individuals develop this skill.

    Taking breaks and practicing self-awareness are important strategies for maintaining mental health while gaming.

    Esports programs should prioritize the well-being of players by providing cool down corners and promoting a healthy balance between gaming and other activities. Social-emotional learning is crucial for personal and academic success.

    Taking care of mental health is essential for overall well-being.

    Managing stress involves disconnecting from technology, getting enough sleep, eating well, and exercising.

    Nostalgia factor: Pac-Man was a popular game that brought back fond memories for the guests.






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    • 46 sec
    Season 2: Episode 2: The ESPORTS Industry

    Season 2: Episode 2: The ESPORTS Industry

    In this episode, the hosts discuss the history and growth of ESPORTS, the various industries connected to ESPORTS, the value and worth of the industry.

    They highlight the passion and grassroots nature of ESPORTS, the global reach of competitive gaming, and the increasing recognition and support from governments and major companies. They also emphasize the diverse career opportunities in the ESPORTS industry, from players to business managers to health experts. The hosts encourage listeners to explore the connections between ESPORTS and education, and to embrace the opportunities and growth in the industry.

    In this weeks Nostalgia Factor, they discuss the game Super Mario 64.

    Takeaways


    ESPORTS started in the 90s and grew rapidly with the explosion of the internet in the 2000s.




    ESPORTS has become a global phenomenon, with players from all over the world competing in the same games.


    The ESPORTS industry is connected to various industries, including health and wellness, video game development, PR, business, and more.




    ESPORTS offers diverse career opportunities, from players to business managers to health experts.




    The industry is worth billions of dollars and is supported by major companies and governments.




    ESPORTS provides valuable opportunities for education and career readiness.






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    • 32 min
    Season 2: Episode 1: Having Fun With ESPORTS

    Season 2: Episode 1: Having Fun With ESPORTS

    For Season 2: Episode 1, Mario, Erick and third host, Diego, discuss the integration of ESPORTS in educational institutions. They talk about creating fun gaming spaces, empowering students with titles and roles, and their favorite games. They also have a nostalgia moment discussing the Mortal Kombat series.



    Takeaways



    Creating a fun gaming room can enhance the gaming experience and improve acoustics.

    Empowering students with titles and roles in esports programs can develop leadership skills and transferable abilities.

    Streaming and shout casting in esports can improve speaking abilities and provide outreach opportunities.

    Favorite games can vary among individuals, but the enjoyment and competitive aspect are common factors.

    The Nostalgia Factor: The team discuss Mortal Kombat. The Mortal Kombat series has a rich history and offers a variety of characters and gameplay mechanics.










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    • 28 min
    Episode 4: The Structure of ESPORTS (3 of 3)

    Episode 4: The Structure of ESPORTS (3 of 3)

    Summary



    In this episode, Mario and Erick discuss the topics of coaches, teams, and clubs; passing and practice; and tournaments and celebrations in the context of ESPORTS In Education. They emphasize the importance of building buy-in from stakeholders, creating a safe and inclusive environment, and monitoring academic performance. They also explore different tournament formats and the benefits of visualizing brackets. The episode concludes with a nostalgic discussion about the game Double Dragon.






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    • 28 min

Customer Reviews

5.0 out of 5
8 Ratings

8 Ratings

Diesel2128 ,

Great Minds

Love to hear people who finally get how video games are part of life and can be used for a greater purpose. Keep up the information and great topics. And I for 1 XBOX 4 life…!!!!🤪😁👍🏼👍🏼😎

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