52 episodes

In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world class game designers to deconstruct the step-by-step process for creating games and working in the gaming industry. In each episode, we distill the process of creativity into actionable advice that anyone can use all while giving listeners an opportunity to learn more about their favorite games and designers.

Think Like A Game Designer Justin Gary

    • Leisure
    • 4.9 • 67 Ratings

In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world class game designers to deconstruct the step-by-step process for creating games and working in the gaming industry. In each episode, we distill the process of creativity into actionable advice that anyone can use all while giving listeners an opportunity to learn more about their favorite games and designers.

    Think Like a Game Designer #48: Jon Barry

    Think Like a Game Designer #48: Jon Barry

    Jon Barry is the founder of Forged Gaming, a renowned game accessories company. Jon has dedicated himself to creating a plethora of products that enhance the gaming experience, such as dice and game master screens. His pursuit of excellence and deep passion for gaming have driven him to push the boundaries of the industry, establishing Forged Games as a leader in the gaming accessory market. For those eager to learn about game accessory creation, this episode offers a wealth of invaluable lessons and insights.

    Think Like a Game Designer #47: Gary Arant

    Think Like a Game Designer #47: Gary Arant

    As a member of the Stone Blade team, I've had the pleasure of working alongside Gary Arant since the company's earliest days. Gary has played a crucial role in every game we've ever made, including Ascension, Ascension Tactics, Shards of Infinity, and SolForge Fusion. It was an honor for me to speak with Gary on an episode of Think Like A Game Designer. I couldn't be more grateful to have such a talented and dedicated colleague in the field. Gary's contributions have been instrumental in shaping the games we create at Stone Blade, and I can't wait to see what we'll accomplish together in the future.

    Think Like a Game Designer #46: Jamey Stegmaier

    Think Like a Game Designer #46: Jamey Stegmaier

    Jamey Stegmaier is the CEO of Stonemaier Games and the creator of games such as Scythe and Viticulture. He is a prolific content creator and thought leader in the Kickstarter and game design space, who’s spent years making videos and writing articles on nearly every aspect of running a game company. To be fair, Jamey probably interviews me just as much as I interview him, and we end up discussing everything from creating games to content generation to crowdfunding—so much knowledge is packed into this episode that it would be hard to list it all here! Enjoy!

    Think Like a Game Designer #45: Matt Fantastic

    Think Like a Game Designer #45: Matt Fantastic

    Matt is easily the most punk rock game designer I’ve ever interviewed, and it’s no wonder because their professional life is rooted in collectivism, art, nerdery, social justice, and DIY punk rock. They are the Creative Director of Forever Stoked Creative, a studio they founded over a decade ago. Matt also owns a game shop/library in New Haven, Connecticut, called Elm City Games. They founded the New Haven Game Makers Guild, organize Fantasticon, and do consulting across the game industry as well as for corporate, NGO, and institutional clients like Netflix and Yale. In this episode, we discuss the world of indy games and have a fantastic time!

    Think Like a Game Designer: Ascension Tactics Inferno Special

    Think Like a Game Designer: Ascension Tactics Inferno Special

    In this special episode, we dive into the upcoming game Ascension Tactics Inferno, which releases on Kickstarter on February 21, 2023. We'll be emphasizing the techniques and principles used to design the stand-alone sequel to Ascension Tactics.

    Think Like a Game Designer #44: Isaac Vega

    Think Like a Game Designer #44: Isaac Vega

    Isaac Vega has been designing board games for over a decade. Isaac has sold over 500,000 copies of his games worldwide and is an award-winning designer. He co-founded Rose Gauntlet Entertainment and is the designer of the hit game Dead of Winter. There are so many awesome lessons in this episode. Let’s get started!

Customer Reviews

4.9 out of 5
67 Ratings

67 Ratings

East Atlanta Game Lab ,

Inspiring!!

Thank You, Justin Gary, for making this available to the public! This information is so valuable and important to any level of game designer, whether first year or fifteenth. I cannot recommend it enough!

BeardedTRex ,

Fantastic

This is just what I was looking for! Great insights! I just listened to the latest episode with Brotherwise Games, I picked up a lot of info! Now to go back and listen to the other episodes! Maybe I’ll be on your podcast one day 🤣 Great job, now I’m looking into the Master Class on your website now!

Juxtapostion ,

Greatest game design podcast ever!

Three things set Justin Gary apart as a teacher of design. First, the professionalism and tact with which he hosts the podcast and shares his own insight. Second, the cast of world renowned designers that Justin knows personally and invites on the podcast. Third, the conviction to break down these wealths of knowledge into universal principles. I have learned more about design here on this podcast than anywhere else! Thank you Justin!

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