In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world class game designers to deconstruct the step-by-step process for creating games and working in the gaming industry. In each episode, we distill the process of creativity into actionable advice that anyone can use all while giving listeners an opportunity to learn more about their favorite games and designers.
Think Like a Game Designer #38: Phil Walker-Harding
Phil has a great origin story because it is one that represents what it’s like for most designers to make it in the industry. His most popular game, Sushi Go!, has sold over a million copies and has been translated into 20 languages. Phil specializes in games that are easy to learn, and that can be played by people of all ages. In the Think Like A Game Designer course, I often use Phil's games, like Gizmos and Sushi Go!, as examples of elegant distillations of core principles. There are some amazing lessons in this episode—Enjoy!
Think Like a Game Designer: Level Up!
In this short episode, instead of interviewing another brilliant designer, I'm going to share with you a few tips and tools I've used to level up my games, my company, and my life!
Think Like a Game Designer #37: Alan Phan
Alan Phan and his team recently launched a million-dollar Kickstarter for a trading card game called The Grand Archive. What’s even more impressive is that he and his friends had never made a trading card game before, so today, we will learn more about Alan and his story. Enjoy!
Think Like a Game Designer #36: Richard Bartle
Richard Bartle is a legend among game designers. He has a Ph.D. in artificial intelligence and is the co-creator of the first virtual world ever to exist, a game called Multi-Use Dungeon or M.U.D. Richard authored the book Designing Virtual Worlds and his most recent book is How to be a god: A Guide for Would Be Deities, in which he examines the history, ethics, structure, and technology of MMOs. His research on player personalities and what’s called the Bartle Test had a significant impact on my designs, which is why I’m so excited to interview him today. This episode is a fascinating one, that focuses on virtual worlds: past, present, and future!
Think Like a Game Designer #35: Alan Gerding
Alan Gerding is responsible for one of the highlights of my game design career, which we discuss in the first part of the podcast. He is a psychology professor and game designer who co-owns Tuesday Knight Games with his best friend. He is the designer of the recently Kickstarted game Mothership: Sci-Fi Horror RPG which made over 1.4 million dollars. Alan is awesome and this episode was a blast to record, there are lots of laughs and lessons in this one! Enjoy!
Think Like a Game Designer #34: Mike Turian
Mike Turian is a Magic The Gathering Hall of Fame champion and is the current Product Architect for Magic The Gathering. Mike has the unique experience of being on nearly every side of the success of Magic, from Pro Player, to marketing manager, to game developer, to digital product manager. I’ve known Mike for many years from our days on the Pro Tour, and in addition to being brilliant, he is one of the nicest guys I’ve ever encountered.
This is just what I was looking for! Great insights! I just listened to the latest episode with Brotherwise Games, I picked up a lot of info! Now to go back and listen to the other episodes! Maybe I’ll be on your podcast one day 🤣 Great job, now I’m looking into the Master Class on your website now!
Greatest game design podcast ever!
Three things set Justin Gary apart as a teacher of design. First, the professionalism and tact with which he hosts the podcast and shares his own insight. Second, the cast of world renowned designers that Justin knows personally and invites on the podcast. Third, the conviction to break down these wealths of knowledge into universal principles. I have learned more about design here on this podcast than anywhere else! Thank you Justin!
As a working game designer (Subnautica, Vampire the Masquerade:Vendetta), I find very few truly helpful resources out there.
The incredible line up of experts here is stunning. There’s so much wisdom here, I find myself so inspired I’m jotting down new game ideas, tools and insights non-stop. A little dangerous when I’m biking but my neurons are on fire!
Thanks for all the great work you do, Justin! It’s really appreciated. It’s time to get to work on some new projects!