27 min

Tim Dickerson - Start Dirty Stay Dirty, Lessons Learned from Gamification The Gamification Quest

    • Business

Tim Dickerson is like many Sententia learners (roughly 50% if you want a number), he ended up in instructional design by happenstance more than choice.  In this episode Monica and Tim talk about what particular gems of gamification wisdom were the most meaningful to him, and why you should rush to failure as fast as possible.
About our guest:
Tim Dickerson has been in the instructional designer
for Karmak, Inc. for just over 4 years. Tim started at
Karmak in July 2005. Previously to joining Karmak’s
eLearning team, Tim worked as an implementation
specialist, application specialist, and partner solution
specialists. Tim has always enjoyed when his previous
positions involved educating either coworkers or
customers. Tim mixes his real-life experience, from
previous positions with the instructional design
methods he is learning and adapting now, to create
learning that empowers, instructs, and connects with
learners.
The Gamification Quest Podcast Host is Monica Cornetti, President of Sententia, Inc. (www.SententiaGamification.com) and GameMaster of GamiCon - The Annual International Conference for the Gamification of Learning (www.GamiCon.us). Connect with Monica on LinkedIn. 

Tim Dickerson is like many Sententia learners (roughly 50% if you want a number), he ended up in instructional design by happenstance more than choice.  In this episode Monica and Tim talk about what particular gems of gamification wisdom were the most meaningful to him, and why you should rush to failure as fast as possible.
About our guest:
Tim Dickerson has been in the instructional designer
for Karmak, Inc. for just over 4 years. Tim started at
Karmak in July 2005. Previously to joining Karmak’s
eLearning team, Tim worked as an implementation
specialist, application specialist, and partner solution
specialists. Tim has always enjoyed when his previous
positions involved educating either coworkers or
customers. Tim mixes his real-life experience, from
previous positions with the instructional design
methods he is learning and adapting now, to create
learning that empowers, instructs, and connects with
learners.
The Gamification Quest Podcast Host is Monica Cornetti, President of Sententia, Inc. (www.SententiaGamification.com) and GameMaster of GamiCon - The Annual International Conference for the Gamification of Learning (www.GamiCon.us). Connect with Monica on LinkedIn. 

27 min

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