156 episodes

Getting Dicey is an actual play Dungeons and Dragons podcast recorded in Wellington, New Zealand. While Getting Dicey is a comedy podcast, you will find yourself on the edge of your seat when things start to get serious. With a big bad always looming from the shadows, it looks like things are Getting Dicey.

Watch us live at twitch.tv/GettingDicey, join in the chat on Discord, and support us on Patreon! Links to everything on Twitter.

Getting Dicey Reagan Morris

    • Leisure

Getting Dicey is an actual play Dungeons and Dragons podcast recorded in Wellington, New Zealand. While Getting Dicey is a comedy podcast, you will find yourself on the edge of your seat when things start to get serious. With a big bad always looming from the shadows, it looks like things are Getting Dicey.

Watch us live at twitch.tv/GettingDicey, join in the chat on Discord, and support us on Patreon! Links to everything on Twitter.

    Kalderra’s Call - Session 16 - Saying goodbye to Kalderra.

    Kalderra’s Call - Session 16 - Saying goodbye to Kalderra.

    The party find a possessed Harry standing at the void, protected by animated rocks, casting magic into it. Will the full power of Aristal be released? Can Harry be saved? Will our adventurers survive?

    • 1 hr 21 min
    Kalderra’s Call - Session 15 - Goodbye Harry.

    Kalderra’s Call - Session 15 - Goodbye Harry.

    The adventurers step into the cathedral area of the cave beneath Kalderra to find Harry, smiling, content, and seconds away from disappearing under the surface of Aristal's pure magic.

    • 1 hr 23 min
    Kalderra’s Call - Session 14 - Aristal’s fury rises.

    Kalderra’s Call - Session 14 - Aristal’s fury rises.

    With the town distracted, Aristal's fury can be felt everywhere. Anger rises as the party lose control and head out to find Harry before he does anything stupid.

    • 1 hr 26 min
    Kalderra’s Call - Session 13 - The truth of the call.

    Kalderra’s Call - Session 13 - The truth of the call.

    All of the pieces of the puzzle start to come together and Kalderra's Call suddenly takes on a new meaning as the party expedite their return to Kalderra.

    • 1 hr 26 min
    Kalderra’s Call - Session 12 - Introducing Bargle.

    Kalderra’s Call - Session 12 - Introducing Bargle.

    With the first group of goblins taken care of, the crew say goodbye to Barros and head into the settlement to meet Bargle.

    • 1 hr 26 min
    Kalderra’s Call - Session 11 - What waits in the ruins?

    Kalderra’s Call - Session 11 - What waits in the ruins?

    Lovejoy finally rolls from the wild magic table and with devastating results, and Beeko stealths his way into the ruins to find more than he bargained for.

    • 1 hr 27 min

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