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Tools and APIs required to build applications for the iPhone and iPad platforms using the iOS SDK. User interface design for mobile devices and unique user interactions using multi-touch technologies. Object-oriented design using model-view-controller paradigm, memory management, Swift programming language. Other topics include: object-oriented database API, animation, mobile device power management, multi-threading, networking and performance considerations.

Developing iOS 11 Apps with Swift Paul Hegarty

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    • 5,0 • 2 Bewertungen

Tools and APIs required to build applications for the iPhone and iPad platforms using the iOS SDK. User interface design for mobile devices and unique user interactions using multi-touch technologies. Object-oriented design using model-view-controller paradigm, memory management, Swift programming language. Other topics include: object-oriented database API, animation, mobile device power management, multi-threading, networking and performance considerations.

    • video
    1. Introduction to iOS 11, Xcode 9 and Swift 4

    1. Introduction to iOS 11, Xcode 9 and Swift 4

    Paul Hegarty provides an overview of the lecture series and introduces the different components in iOS. He concludes with a demo of Concentration Game.

    • 1 Std. 21 Min.
    Lecture 1 Slides

    Lecture 1 Slides

    Lecture 1 Slides

    Reading 1: Intro to Swift

    Reading 1: Intro to Swift

    Reading 1: Intro to Swift

    • video
    2. MVC

    2. MVC

    Paul Hegarty explains the Model-View-Controller (MVC) concept. He then continues the Concentration demo: demonstrating the application of MVC to the Concentration Game.

    • 1 Std. 12 Min.
    Lecture 2 Slides

    Lecture 2 Slides

    Lecture 2 Slides

    Programming Project 1: Concentration

    Programming Project 1: Concentration

    Programming Project 1: Concentration

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