2 episodes

grokludo is about understanding games. It's a snappy way to hear the latest research on game design, cognitive psychology, business in gaming, and policy & regulation.We'll speak to everyone at the intersection of all those fields -- developers, academics, policymakers, and community enthusiasts -- anyone with a story or an idea that can deepen our understanding of play.

grokludo Junglist

    • Leisure

grokludo is about understanding games. It's a snappy way to hear the latest research on game design, cognitive psychology, business in gaming, and policy & regulation.We'll speak to everyone at the intersection of all those fields -- developers, academics, policymakers, and community enthusiasts -- anyone with a story or an idea that can deepen our understanding of play.

    Where Studios Go Wrong - Paul Tozour | grokludo 2

    Where Studios Go Wrong - Paul Tozour | grokludo 2

    Paul Tozour is saying exactly what the industry needs to hear right now. Backed with data from his 2015 study titled The Game Outcomes Project, he's fictionalised the data in his new book The Four Swords: A Parable of Leadership, Video Games, and Dead Dragons.

    Tozour goes through his lessons for studios, publishers, managers, and creatives, able to definitively describe what leads to a successful studio and point to the data that proves it. In this moment of post-largesse layoffs, these lessons are even more important.

    And there are plenty of wacky stories from his time in gamedev to boot!

    The Game Outcomes Project Part 1: https://www.gamedeveloper.com/business/the-game-outcomes-project-part-1-the-best-and-the-rest
    The Game Outcomes Project Part 2: https://www.gamedeveloper.com/business/the-game-outcomes-project-part-2-building-effective-teams
    The Game Outcomes Project Part 3: https://www.gamedeveloper.com/business/the-game-outcomes-project-part-3-game-development-factors
    The Game Outcomes Project Part 4: https://www.gamedeveloper.com/business/the-game-outcomes-project-part-4-crunch-makes-games-worse
    The Game Outcomes Project Part 5: https://www.gamedeveloper.com/business/the-game-outcomes-project-part-5-what-great-teams-do

    Paul's series on decision modeling:
    https://intelligenceengine.blogspot.com/2013/07/decision-modeling-and-optimization-in.html

    The Four Swords: https://www.goodreads.com/book/show/195019998-the-four-swords

    Follow and support grokludo at grokludo.com!

    Follow Junglist at: twitter.com/thejunglist

    • 1 hr 9 min
    How Morality Bars Influence Your Choices - Malcolm Ryan

    How Morality Bars Influence Your Choices - Malcolm Ryan

    Malcolm Ryan from Macquarie University speaks about his study that shows how suggestible we can be if a game's morality meter tries to nudge us in a certain direction... provided certain conditions are met beforehand.

    Even when players think they're ignoring the morality meter, the results say different!

    Read the study here: https://journals.sagepub.com/doi/full/10.1177/15554120211017040

    Play the game, The Great Fire, here: https://moralityplay.itch.io/the-great-fire

    Ryan et al's paper on the four-component model of moral psychology can be found here: https://press.etc.cmu.edu/file/download/924/b557cd42-6151-4ecf-a8f8-d2c18bdfd27c

    Follow Malcolm Ryan's work at Morality Play:
    https://moralityplay.org/

    Follow Junglist:
    twitter.com/thejunglist

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    • 25 min

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