48 episodes

App developers Allen Pike and Nigel Brooke host an interesting guest each week to discuss what's up and what's down in the games industry. Chaos ensues.

Up Up Down Down Allen Pike and Nigel Brooke

    • Leisure
    • 5.0 • 1 Rating

App developers Allen Pike and Nigel Brooke host an interesting guest each week to discuss what's up and what's down in the games industry. Chaos ensues.

    48. We Made a Game

    48. We Made a Game

    Malin Sundberg joins us to discuss Two Spies, the new iOS spy strategy we've made, along with its UI, Swift as a game development language, and the pros and cons of shipping a game as a side project.

    • 1 hr 32 min
    47. You Suck at Micro

    47. You Suck at Micro

    Soren Johnson joins us to discuss making strategy games. We discuss his new game Offworld Trading Company, touch on his work on the Civilization series, and the challenges of balance. Afterward, we express our early bewilderment at Overwatch.

    • 1 hr 4 min
    46. Goofy as Heck

    46. Goofy as Heck

    Serenity Caldwell joins us to talk Apple TV.

    • 1 hr 21 min
    45. How the Hell to Make Firewatch

    45. How the Hell to Make Firewatch

    Campo Santo's Nels Anderson joins us to discuss making narrative games, and in particular, Campo Santo's new hit game Firewatch. Waving the spoilers flag high, we dig in to what makes Firewatch tick, the crazy world of branching narrative, tricky aspects of making the game, flapjacks, and the horrors of first-person character models. Afterward, we talk about weird bugs, The Witness, and 1988.

    • 1 hr 17 min
    44. You're Buying a Child

    44. You're Buying a Child

    Chris Bourassa, Creative Director of Red Hook Games, joins us to talk about their hit new game Darkest Dungeon. We talk fairness, difficulty, early access, and corpses. Then we dig in to Chris' art direction, including the look and feel of the characters, and the tools and processes he uses to create the game's distinctive art. Afterward, we talk about some of the games we've been playing, stealth, and magic whales.

    • 1 hr 10 min
    43. What the Heck?

    43. What the Heck?

    Tiff Arment joins us to discuss the ups and downs of survival games. We dig in to stark and frozen landscape of The Long Dark, the dark whimsy of Don't Starve, and Minecraft's role in kickstarting the whole genre. Afterwards, we discuss Prison Architect, the hardest difficulty in The Last of Us, Goat Simulator, and podcast microphones.

    • 1 hr 8 min

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