Nice Games Club - a gamedev podcast! Ellen, Stephen, and Mark
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- Leisure
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The podcast where nice gamedevs talk gaming and game development. Nice!
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"Everything is everything." South by Southwest 2024; Player Friction
In this more games-adjacent episode, Mark recounts his experiences at the South by Southwest conference this year! Many fascinating discoveries to be found within that topic, in addition to Stephen's continued obsession with Dragon's Dogma 2 and Ellen's experience with the podcast as a listener.
Stagg EKG Pro Electric Kettle
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Fellow
Stephen's used this for a couple of weeks now (in fact as he's editing this episode). It's... okay! Not as many features as expected with the app, it just updates the firmware of the kettle. It is nice to wake up to hot water though! And it's quite fast.
0:09:52
South by Southwest 2024
South by Southwest
Just Play Jam
Cinereach
Just Play Jam 2023
itch.io
How Design Thinking Protects White Supremacy talk
SWSX
What Is the Design Thinking Process? The 5 Steps Complete Guide
Emily Stevens
Career Foundry
Intel crushed its supplier diversity targets 8 years early. Here’s how
Ben Unglesbee
Supply Change Dive
Intel® One Mono
Intel
Intel One Mono Typeface
GitHub
Net neutrality restored as FCC votes to regulate internet providers
David Hamilton
AP News
Money
Spyres
YouTube
1:08:31
Player Friction
Dragon's Dogma 2 Is Polarizing Its Community, And It's Not Just the Microtransa…
Rebekah Valentine
IGN -
GameMaker (with Seth Fulkerson)
In this Episode Seth Fulkerson joins us in the clubhouse to talk the game engine, GameMaker. Seth is a long time user of GameMaker who's latest project is "Arzette: the Jewel of Faramore." The clubhouse discusses the history of GameMaker, the scripting language GML, and the advantages and disadvantages of the system.
And Stephen learns a bunch of the stuff he wished he knew when he actively using GameMaker.
GameMaker
Programming
Tools
Seth's body of work:
CDi Zelda Titles Remastered
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Retro RGB
Arzette: The Jewel of Faramore
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Wikipedia
GameMaker
GameMaker Licensing Costs
YoYoGames GameMaker Github
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GitHub
GameMaker history on Wikepdia
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Wikipedia
GameMaker Language (GML)
GML Manual
GameMaker Tools
GameMaker Marketplace
Add Ons for Game Maker:
-Scatterbox
-Yellow Afterlife
-Juju Adams
Shaun Spalding GameMaker Tutorials
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Shaun Spalding
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YouTube
Seth Fulkerson
Guest
Seth Fulkerson is a longtime GameMaker user, and enthusiast of CD-ROM Full Motion Video games. He championed the Zelda CD-i remakes.
External link
The Dopster aka Dopply LinkTree -
Visual Worldbuilding (with Laura Onderwater)
We’re joined this week by Laura Onderwater, friend of the show! Laura is an experienced concept artist currently working with Greensky Games. In this interview, she shares a bit about her workflow and how she thinks about worldbuilding from an artistic perspective. Plus, your hosts learn when to cry into a pillow, and Stephen repeatedly asks for THE limit.
Greensky Games
SWARM - "The Epic Arcade Shooter Built for VR"
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Greensky Games
Visual Worldbuilding
Art
Meow Wolf - Immersive Experiences
Wrist and forearm stretches for the workplace
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Mayo Clinic
The Art of Psychonauts 2
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Ashley Esqueda
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Double Fine Productions
Laura Onderwater
Guest
Laura is a passionate concept artist with years of experience in creating art for games. Laura is always excited to work on new projects, and to bring ideas and worlds to life.
External link
Laura on LinkedIn
Laura on Artstation -
GDC 2024 Special (Part 3) (with Alyssa Walles and Audi Sorlie)
Your nice hosts conclude their GDC 2024 coverage with a pair of interviews they conducted at the show. Mark catches a post-show cold, Stephen gets over his, and Ellen thought everything sounded great.
Midwest Games / Carbon Engine
Midwest Games
Midwest Games
Chris Klimecky
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LinkedIn
Midwest Games - Work with us
Carbon Engine
Carbon Engine
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Limited Run
Shantae Advance
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Shantae Wiki
Arzette: The Jewel of Faramore
Alyssa Walles
Guest
Alyssa Walles is Midwest Games' Chief Operating Officer, as well as the Executive Director of the IGDA Foundation.
External link
LinkedIn
Midwest Games Leadership Announcement
Audi Sorlie
Guest
Producer at Limited Run Games and Member of Digital Foundry.
External link
LinkedIn -
GDC 2024 Special (Part 2)
And now, the conclusion (sorta!), as tour nice hosts recount the back half of the week at this year's GDC. It's a long one, but there's somehow even more on our Patreon.
GDC 2024 Special (Part 2)
ReSpec: Accountability Support
How Nintendo made Super Mario Bros. Wonder so weird
Andrew Webster
The Verge
Jack Foley (sound effects artist)
Wikipedia
The return of 1ReasonToBe and why we still need it
Marie Dealessandri
GamesIndustry.biz
Panic says two pallets of Playdates worth $400,000 have vanished in Vegas
Chris Kerr
Game Developer
A frequently-cited "good first episode" of Nice Games Club is one where we interview August Brown:
Developer/Publisher Relations
We had Monica on the show to help create a Nice Game Jam game in:
Blame the Cat! (with Monica Fan) -
GDC 2024 Special (Part 1)
Some of your nice hosts, plus some nice guest hosts, traveled to San Fransisco last week for the 2024 Game Developers Conference. There was so much to see and do and it ended up being too much for just one episode... actually, it was too much for just two episodes!
So, how much GDC 2024 content is there exactly? Well, plans changed and it's too complex to summarize here, so be nice and have a listen to find out!
(SPOILER: There's 2+ hours of extra GDC content on our Patreon page!)
Musée Mécanique
GDC 2024 (Part 1)
Unity 6 and beyond: A roadmap of Unity Engine and services
We discussed the first "Flash Games Postmortem" in:
GDC 2017 Special (Part 2)
Customer Reviews
It’s good to be part of the club
The variety of subject discussed in this podcast will satisfy anyone looking for a good gamedev podcast. The hosts are charming and every episode I feel like I’m just sitting next to them. Every episode they accompany me in my commute and makes me want to work more on my games when I get home. They are a boost of sunshine!
Also visit their super new cool website (with color pictures)! ;)