Ludic Encumbrance Club

Ludic Encumbrance Club
Podcast de Ludic Encumbrance Club

We chat about games in order to stop chatting about games Formerly “Party Chat Peoples” https://www.instagram.com/ludic.encumbrance.club First Cover art photo provided by Samuel Zeller on Unsplash: https://unsplash.com@samuelzeller New Cover Art by Xaví Matos through Canva

  1. 15/08/2021

    Scale and Perspective in video games (1️⃣🥃|📅🎮📰)

    Party Chat Peoples discuss scale and perspective in video games. Once a major driver of innovation, scale was relegated to the indie scene after big studios lost their inner child.  1:00 - What are scale and perspective, and why the discussion? 2:55 - One of the earliest forms of play, and it never grows old 4:00 - Child development / cognitive science - how arousal and valance spark creativity 6:30 - Scale used too cheaply if at all in big tent video games 8:15 - Adult scientists explore scale and perspective 9:10 - Scale, the original Kickstarter video game fail 10:55 - Fairy tales and superhero stories explore scale 11:20 - Portal and F-Stop, the sequel that never happened 17:25 - Maquette by Graceful Decay makes scale romantic. Also buggy 21:40 - Motion Sickness Part 1 - inherent risks when games scale objects bigger 22:30 - "I Wanna Be the Guy" The Movie: The Game's 8-bit nostalgia scales a boss fight 26:10 - Early video games using scale birthed several modern genres 29:30 - Tabletop roleplaying games added math to miniature toy fights, became RPG genre 33:30 - Maquette: What it did right, ie using scale to mirror emotional states 34:00 - Warhammer, a tabletop miniature wargame, and its math mechanics 37:15 - Superliminal, a bug-free puzzle game exploring scale and perspective well 41:40 - Motion sickness part 2 - the only issue in Superliminal and arguably out of their control 43:20 - Horizon Zero Dawn and scale of difficulty (damage scaling) 45:10 - Katamari Damacy - a comedic masterpiece of scale, but is it a game at all? 51:10 - Everything (2017), philosopher's lecture translated into a scale-based indie game 1:01:50 -  Giant Celebration (still in beta), a VR puzzle game using scale to hide objects 1:03:02 - Motion Sickness part 3 - VR's motion sickness complications, plus controls issues 1:08:45 - Augmented reality, the inevitable next frontier for scale play (See Pokemon Go) 1:09:15 - Positional audio, 7.1 surround sound headphones, console support for helpful audio 1:11:25 - Potential for immersion in VR, using the game equivalent of IMAX movies 1:13:00 - Donut County's donut hole swallows rising scale objects like Katamari's sticky ball 1:15:10 - Pokemon Sword & Shield's dynamax, another cheap big studio take on scale 1:18:20 - It Takes Two uses scale thematically and well to dramatize relationship issues 1:21:45 - The Crew 2 live map feature demonstrates what big studios can do already 1:26:15 - Older strategy video games used scale to enable multiple views of war battles 1:27:20 - Challenging major studios to create a new franchise based on scale and perspective 1:29:35 - Scale inspires creativity, using scale through both space and time 1:31:25 - Summary and exit

    1 h y 33 min

Acerca de

We chat about games in order to stop chatting about games Formerly “Party Chat Peoples” https://www.instagram.com/ludic.encumbrance.club First Cover art photo provided by Samuel Zeller on Unsplash: https://unsplash.com@samuelzeller New Cover Art by Xaví Matos through Canva

Para escuchar episodios explícitos, inicia sesión.

Mantente al día con este programa

Inicia sesión o regístrate para seguir programas, guardar episodios y enterarte de las últimas novedades.

Elige un país o región

Africa, Oriente Medio e India

Asia-Pacífico

Europa

Latinoamérica y el Caribe

Estados Unidos y Canadá