26 Min.

#21: Charity Everett : Go Back Fetch It Virtuality Podcast

    • Technologie

Charity Everett is an ARTiste who is working on a groundbreaking episodic storytelling project that utilizes AR while exploring the themes of humanity, and evolution of art, technology, and storytelling.
Charity cut her teeth in XR while working on a VR musical experience as a part of the inaugural Oculus cohort. She has since completed multiple Artist residencies, spoken at GDC, AR in Action, and ArtTechPsyche IV at Harvard.
 
Show Notes:
0'00": Charity’s Background and first VR project
4'40": Mobile based AR and real world examples
5'30": Accessibility not just as an experience but as a medium anyone can use to express themselves.
7'35": What is Go Back Fetch it?
8'15": Challenging preconceived notions about our reality.
10'05": charities choice to root the digital experience in physical pieces.
11'00": How the project started and changed as Charity worked on it.
14'00": Basis for the title and art style of Go Back Fetch IT
15'05": A trip to the moon by Georges Méliès
16'30": development process and techniques for go back fetch it.
17'35": information about how to find charities work.
18'20": What should viewers take away from Go Back Fetch it?
19'50": where does charity expect people to interact with Go Back Fetch it?
21'00": What apps can be used to interact with Go Back Fetch it?
22'20": Advice from Charity to aspiring creatives
23'20": AR without coding and how to get started
www.gobackfetchit.com
Twitter: @CharityARtiste
Charity@gobackfetchit.com

Charity Everett is an ARTiste who is working on a groundbreaking episodic storytelling project that utilizes AR while exploring the themes of humanity, and evolution of art, technology, and storytelling.
Charity cut her teeth in XR while working on a VR musical experience as a part of the inaugural Oculus cohort. She has since completed multiple Artist residencies, spoken at GDC, AR in Action, and ArtTechPsyche IV at Harvard.
 
Show Notes:
0'00": Charity’s Background and first VR project
4'40": Mobile based AR and real world examples
5'30": Accessibility not just as an experience but as a medium anyone can use to express themselves.
7'35": What is Go Back Fetch it?
8'15": Challenging preconceived notions about our reality.
10'05": charities choice to root the digital experience in physical pieces.
11'00": How the project started and changed as Charity worked on it.
14'00": Basis for the title and art style of Go Back Fetch IT
15'05": A trip to the moon by Georges Méliès
16'30": development process and techniques for go back fetch it.
17'35": information about how to find charities work.
18'20": What should viewers take away from Go Back Fetch it?
19'50": where does charity expect people to interact with Go Back Fetch it?
21'00": What apps can be used to interact with Go Back Fetch it?
22'20": Advice from Charity to aspiring creatives
23'20": AR without coding and how to get started
www.gobackfetchit.com
Twitter: @CharityARtiste
Charity@gobackfetchit.com

26 Min.

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