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Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants. Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support

Launch Sequence with Space Tomato Space Tomato

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Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants. Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support

    EP 154 - BONUS | What Star Citizen Needs For “Release” Part 1

    EP 154 - BONUS | What Star Citizen Needs For “Release” Part 1

    This original recording of episode 154 was video corrupted and lost the last 20 minutes of the recording. For this reason, the audio only will be released as a bonus episode, and a new version of this will be published next week. In this episode, I discuss with Star Citizen streamer Xerostate what various parts of the game may need to be developed or improved on for this game to reach a 1.0 release state.

    Today’s Guests:

    Execute

    Twitch - https://www.twitch.tv/xerostate

    YouTube - https://www.youtube.com/@XeroStateLIVE

    Twitter - https://twitter.com/XeroState

    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord


    ---

    Send in a voice message: https://podcasters.spotify.com/pod/show/launchsequence/message
    Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support

    • 1 Std. 11 Min.
    EP 154 | What We Know About The RSI Polaris (Ft. Execute)

    EP 154 | What We Know About The RSI Polaris (Ft. Execute)

    The RSI Polaris is one of the most anticipated ships in Star Citizen, and it’s finally headed for the game. For the first time players will see the capital class ship in-game at Invictus Launch Week in May, but how will we experience it, and why are players so excited for it. Today’s episode invites Execute from the Inforunners to discuss the upcoming ship, it’s origins, and what capital ships will mean for the game.

    Today’s Guests:

    Execute

    Twitch - https://www.twitch.tv/inforunners/videos

    YouTube - https://www.youtube.com/@inforunners

    Twitter - https://twitter.com/theinforunners?lang=en

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord


    ---

    Send in a voice message: https://podcasters.spotify.com/pod/show/launchsequence/message
    Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support

    • 1 Std. 25 Min.
    EP 153 | Why Players Switch Genres for Star Citizen (Ft. YoyoMeg)

    EP 153 | Why Players Switch Genres for Star Citizen (Ft. YoyoMeg)

    Everybody has a different story for how they found their main game, no matter what it is. Star Citizen ends up bringing many players from games that may not traditionally lead to a space flight MMO sim, but that’s because they game aims for much more. In today’s episode I’m joined by streamer YoyoMeg to talk about her own journey from FPS console shooters to the PC MMO Star Citizen, a journey I and many others share. Hope you enjoy!

    Today’s Guests:

    YoyoMeg

    Twitch - https://www.twitch.tv/yoyomeg 

    YouTube - https://www.youtube.com/@yoyoMeg   

    Twitter - https://twitter.com/iamyoyomeg



    ToC:

    00:00 Introductions

    04:50 What Games Do You Come From?

    11:50 What Was it About Star Citizen?

    17:00 How Many Ships Have You Bought?

    25:00 Views On The Development & Open Style

    36:00 Star Citizen Gameplay

    51:35 How is 3.23?

    01:00:00 CitizenCon Predictions & Expectations



    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord


    ---

    Send in a voice message: https://podcasters.spotify.com/pod/show/launchsequence/message
    Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support

    • 1 Std. 7 Min.
    EP 152 | Are You Still Hyped For 3.23? (Ft. SaltEMike)

    EP 152 | Are You Still Hyped For 3.23? (Ft. SaltEMike)

    2 months ago Star Citizen youtuber SaltEMike joined me on the show to discuss his feelings for Star Citizen Alpah 3.23. They were hype. Since then some items have been added to the update, and some (big ones) removed. Today we have chance to reconvene and discuss latest feelings about how these features actually ended up feeling in-game, whether the update still feels as exciting, and honest thoughts about persistent hangars and cargo updates being delayed. Enjoy!

    Today’s Guests:

    SaltEMike

    Twitch - Twitch.tv/SaltEMike 

    YouTube - YouTube.com/c/SaltEMike  

    Twitter - Twitter.com/SaltEMike 

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord


    ---

    Send in a voice message: https://podcasters.spotify.com/pod/show/launchsequence/message
    Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support

    • 1 Std. 31 Min.
    EP 151 | We’ve Finally Played 3.23! (Ft. Beyond The Verse)

    EP 151 | We’ve Finally Played 3.23! (Ft. Beyond The Verse)

    Star Citizen Alpha 3.23 is finally in the first wave of public testing. While there is still plenty more to learn about it, we’ve had several hours to test out some of the first features and have quite a bit to say! I’ve invited Beyond The Verse host, Sulyce, on to the show to talk first impressions, when the update may go to live servers, and what could be coming after that!

    Today’s Guests:

    Beyond The Verse

    Youtube: https://www.youtube.com/@BTV_Cast

    Twitch: https://www.twitch.tv/beyondtheversepodcast

    ToC:

    00:00 Introductions

    12:00 How is 3.23 PTU!?!?

    16:10 Master Modes. How Is It?25:30 (Engineering) Is Flight Getting Too Complex?

    33:26 Precision Targeting Mode

    40:25 The New Starmap

    48:00 Will We See a 3.24?

    55:15 FPS HUD Updates

    01:04:50 (Interaction System) Controller Support?

    01:09:25 Creature Additions

    01:14:45 Local/Interior/Minimap Opinions!

    01:19:30 How is the Character Customizer?

    01:22:55 Distribution Centers Missing?

    01:26:25 Mobiglas Redesign

    01:28:12 EVA Tier 2

    01:34:15 Feature Delays & Surprise Additions

    01:39:23 When is Alpha 3.23 Going Live?



    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


    ---

    Send in a voice message: https://podcasters.spotify.com/pod/show/launchsequence/message
    Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support

    • 1 Std. 44 Min.
    EP 150 | Could Engineering Ruin Star Citizen Solo Play? (Ft. Loud Guns)

    EP 150 | Could Engineering Ruin Star Citizen Solo Play? (Ft. Loud Guns)

    Engineering gameplay will add a multitude of resources to ships, vehicles, and buildings that players will need to balance and control for maximum efficiency. This could provide a TON more unique gameplay for players, but it also could make ship ownership more difficult. Today I’m joined by Loud Guns to discuss the complexities and reasons for engineering, and whether it may ruin solo gameplay for Star Citizen players.



    Today’s Guests:



    Loud Guns

    Youtube: https://www.youtube.com/@LoudGuns

    Twitch: https://www.twitch.tv/loudguns



    ToC:

    00:00 Introductions

    01:50 How Are You Feeling About Star Citizen?

    11:00 What is Multicrew Gameplay?

    14:30 The Resource Network

    18:30 Multicrew Ship Roles

    24:00 Who is the Tuner?

    32:10 Who is The Mechanic?

    43:45 Who is the Manager?

    51:45 Does This Kill Solo Gameplay?

    01:08:00 Is This Good or Bad for Capital Ships?

    01:15:30 Less Pilots in Star Citizen



    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord


    ---

    Send in a voice message: https://podcasters.spotify.com/pod/show/launchsequence/message
    Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support

    • 1 Std. 23 Min.

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