Ep 48: LiveOps Events In Hyper-Casual Games

Mastering Retention

- 0:31 How did Ido get into the video game industry?

- 4:03 Going from a data-driven company to a fast-paced company?

- 6:40 What did Ido’s VP of GameOps role look like at Voodoo?

- 10:50 Can liveops can be done in hyper-casual games?

- 17:40 How does liveops translate into an ad-based game?

- 22:34 Learning from failures

- 30:36 How to brainstorm solutions to problems?

- 32:59 How to learn from churned players.

- 40:35 When to consider killing your game.

- 49:56 How to keep more players around longer.

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