1 Std. 17 Min.

Nesting Games Co-Founder/Studio Head Frederick Brassard: Starting A Studio and Creating An IP Xtended Realities

    • Technologie

Let’s figure out what it takes to open and run a game studio, with Nesting Games Co-Founder and Studio Head, Frederick Brassard! Tune in as we chat about his early days helping to found Ubisoft, lessons he learned with failed companies in the past, and how he’s worked with a full team to create an original IP. Plus, he’ll share his advice for aspiring game developers, and folks considering opening their own studios. Keep your eyes on the horizon for the announcement of Nesting Games’ first release, and enjoy this inside scoop before they announce!
 
0:00 - Intros 1:26 - Frederick’s early career at Ubisoft 8:57 - Differences founding a studio in the past vs. the present 11:35 - Lessons learned from past mistakes 13:30 - Nesting Games’ core principles 15:38 - How to turn Vision into an actual Studio 16:37 - Biggest challenge starting a studio 19:06 - How to approach funding a studio 21:11 - Structuring a roadmap when starting a company 24:35 - Approaching publishers 30:02 - Building a team from scratch 36:20 - Prepping the team for a first pitch 41:30 - Maintaining a solid team throughout the process. 45:00 - Developing an IP from scratch 49:40 - How to successfully communicate across teams 53:43 - Removing ego 59:25 - Frederick’s biggest professional risks, and how he keeps taking them 1:03:43 - When to finalize your game and prep for release 1:10:37 - Frederick’s first step for upcoming devs who want to break into the industry 1:13:39 - Lightning round and conclusions

Let’s figure out what it takes to open and run a game studio, with Nesting Games Co-Founder and Studio Head, Frederick Brassard! Tune in as we chat about his early days helping to found Ubisoft, lessons he learned with failed companies in the past, and how he’s worked with a full team to create an original IP. Plus, he’ll share his advice for aspiring game developers, and folks considering opening their own studios. Keep your eyes on the horizon for the announcement of Nesting Games’ first release, and enjoy this inside scoop before they announce!
 
0:00 - Intros 1:26 - Frederick’s early career at Ubisoft 8:57 - Differences founding a studio in the past vs. the present 11:35 - Lessons learned from past mistakes 13:30 - Nesting Games’ core principles 15:38 - How to turn Vision into an actual Studio 16:37 - Biggest challenge starting a studio 19:06 - How to approach funding a studio 21:11 - Structuring a roadmap when starting a company 24:35 - Approaching publishers 30:02 - Building a team from scratch 36:20 - Prepping the team for a first pitch 41:30 - Maintaining a solid team throughout the process. 45:00 - Developing an IP from scratch 49:40 - How to successfully communicate across teams 53:43 - Removing ego 59:25 - Frederick’s biggest professional risks, and how he keeps taking them 1:03:43 - When to finalize your game and prep for release 1:10:37 - Frederick’s first step for upcoming devs who want to break into the industry 1:13:39 - Lightning round and conclusions

1 Std. 17 Min.

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