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Will of the Dice is an unofficial Dungeons and Dragons 5e actual play podcast. The campaign takes place in the created realm of Rune Ath Kesha. Will of the dice is a diverse collective of passionate storytellers come together to share our love of the tale. We come from all walks of life and embrace our diversity in our unity for this game we play and these stories we share. We believe that love and inclusion are the torches that will light the way to a better tomorrow.Mature content and language.

Will of the Dice- A Dungeons and Dragons Actual Play Podcast willofthedice

    • Kunst

Will of the Dice is an unofficial Dungeons and Dragons 5e actual play podcast. The campaign takes place in the created realm of Rune Ath Kesha. Will of the dice is a diverse collective of passionate storytellers come together to share our love of the tale. We come from all walks of life and embrace our diversity in our unity for this game we play and these stories we share. We believe that love and inclusion are the torches that will light the way to a better tomorrow.Mature content and language.

    Game of Kings EP 1 Fort Vliem

    Game of Kings EP 1 Fort Vliem

    The year is 1369 the second counting. It has been mere months since the event known as Crimson Dawn when the black tower rose from beneath the Weyersiph into the skies of Glandamier. Peace a fragile delicate myth that sits on the razor’s edge of war. IronSage has been unwavering in their stances and have forced Glandamier at every attempt to negotiate. IronSage has advanced troops deep into the Tuskspire, forcing the native Orc into higher grounds to avoid another conflict of man.
    Times are grim.In one last bid for peace the delegates of both kingdoms meet in the fort of Vliem. The last known correspondence Lord Hyrum Marshallette grim and not offering much hopeIt has been months since the skies turned crimson and that dreadful tower rose from beneath the Weyersiph. Long months of strenuous negotiations and political parlays attempting to establish a peace between Ironsage and Glandamier. I have fought tooth and nail to protect my beloved home while attempting to make concessions as requested by Ironsage. It has been soul draining the moments of heated debate, finger pointing and veiled threats. Honestly I am not sure how the peace talks lasted this long but they remain. So here we are at the final push for peace, my entourage and I meeting with the delegates from Ironsage one last time, on their home grounds, a definite advantage but they would not be swayed. I may not return from this my dear, if that is the case then know I perished doing the duty to the crown.
    Lord Hyrum Marshallette
    During this time of perils and tribulation suspiciously Rookspire earned her independence and has closed their borders and tightened their defenses. The Free Cities remain ever watchful as they continue to recruit and train soldiers in secret.
    The world is in chaos, the citizens of the realm disgruntled and downtrodden. Yet through it all none see who actually holds the pieces in the Game of Kings.
     
    The adventure begins in Fort Vliem where delegates from both sides meet for peace talks

    • 2 Std 31 Min.
    Game of Kings EP 2 The Blame Game

    Game of Kings EP 2 The Blame Game

    Welcome to the Blame Game where there are no real winners

    • 2 Std 16 Min.
    Game of Kings Episode 3 The Snowy Road

    Game of Kings Episode 3 The Snowy Road

    Escaping the Fort is one thing. Can they escape the long shadows that fall across the realms?

    • 2 Std 52 Min.
    Game of Kings Episode 4 Free Cities Bound

    Game of Kings Episode 4 Free Cities Bound

    The journal of the deceased indicated the Free Cities would be safe. Will that safety be found on the journey there?

    • 2 Std 16 Min.
    Game of Kings EP 5 Free Cities Bound Part 2

    Game of Kings EP 5 Free Cities Bound Part 2

    The road to the Free Cities is long and treacherous. 

    • 1 Std. 39 Min.
    Game of Kings EP 6 Free City Bound Part 3

    Game of Kings EP 6 Free City Bound Part 3

    The journey is almost complete but will they have enough fortitude to make it?

    • 1 Std. 48 Min.

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