22 épisodes

One-on-one interviews with a focus on historical board game designers

Game Design Deep Dive Dan Bullock

    • Loisirs

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One-on-one interviews with a focus on historical board game designers

Écouter sur Apple Podcasts
Nécessite macOS 11.4 ou une version ultérieure

    Interview with Carlos Marquez Linares

    Interview with Carlos Marquez Linares

    Carlos Marquez Linares is the designer of TWO upcoming games, The Other Side of the Hill from NAC Wargames and Imperial Fever from GMT (currently on the P500). We discuss his controversial topics and his design approach in each of the aforementioned games. 

    • 1h 11 min
    Interview with Natalia Wojtowicz

    Interview with Natalia Wojtowicz

    Natalia Wotjowicz has written an excellent book called Wargaming Experiences about approaches to professional wargame design informed by her experience with the NATO Civil-Military Cooperation Center of Excellence. Her book offers a lot of guidance relevant to both historical games and wargames, so I invited her to discuss it along with differences between professional and commercial design.

    Books by Natalia Wojtowicz:
    Wargaming Experiences (2 book series) Paperback Edition (amazon.com)
    Outro music: Marnie Stern "Plain Speak"
    The Comeback Kid | Marnie Stern (bandcamp.com)

    • 1h
    Interview with Gina Willis

    Interview with Gina Willis

    Gina Willis has designed A Glorious Chance, an excellent solitaire game about naval operations during the War of 1812 and collaborated with Jeremy White on the design of Skies Above Britain. We discuss both of these games, the emphasis on narrative in solitaire design, age of sail, and much more. 

    A Glorious Chance (mybigcommerce.com)

    • 57 min
    Interview with Jo Kelly

    Interview with Jo Kelly

    On this episode, I chat with Jo Kelly to discuss their upcoming game Molly House which is being published by Wehrlegig (maybe you heard of it) and is coming to Backerkit on October 17th. Jo Kelly is also a Zenobia finalist. We talk about the making of Molly House, Zenobia, and much much more. 

    Molly House - A game of queer joy and betrayal in 18th century London. (backerkit.com)

    • 51 min
    Interview with Domhnall Hegarty

    Interview with Domhnall Hegarty

    Domhnall Hegarty and his Citog Creative have provided graphic design for a number of high profile and award-winning releases, such as Fire & Stone: Siege of Vienna, People Power, Red Flag Over Paris, The Vote, and more. We chat about the considerations that go into his work and the discussion surrounding the use of AI-generated images in games. 

    • 58 min
    Interview with Brian Train

    Interview with Brian Train

    Brian Train has been at the forefront of designing games about insurgency and urban warfare. He is probably best known for his COIN volumes: A Distant Plain & Colonial Twilight, his District Commander Series, Nights of Ire, Brief Border Wars and much more. We discussed designing for insurgency, irregular warfare, and the tension between unpleasant topics and fun gameplay. 

    • 1h 20 min

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