77 épisodes

Writers Max and Nick Folkman sit down with other writers and developers to discuss storytelling in video games.

Script Lock Max Folkman, Nick Folkman

    • Loisirs

Writers Max and Nick Folkman sit down with other writers and developers to discuss storytelling in video games.

    The GDC 2024 Grab Bag Episode

    The GDC 2024 Grab Bag Episode

    Hey hey! We're back with our second episode that we recorded at this year's GDC, and it's a doozy! In a switch from how we normally do things, we brought a grab bag of simple questions to the conference and hit up people who were free, and so y'all get to see how everyone's answers differed. In our first group, we had Ben Starr, Alexa Ray Corriea, Kait Tremblay, and Kelsey Beachum. In our second group (starting at 35:21) we had Adam Dolin, Kate Dollarhyde, and Kelsie Mhoon. Our third group (starting at 1:19:39) had Emma Kidwell, Nessa Cannon, and Calliope Ryder. And we closed things out (at 1:47:33) with Chandana Ekanayake. Topics include: hobbies that aren't related to game development, current game of the year, favorite villains / antagonists, a time you messed up and what you learned from it, how you stay positive, games you keep returning to, favorite choice you've ever made in a game, people in this industry who did something nice for you, favorite NPCs, games you're always referencing that nobody else has ever heard of, games that made you think differently about something, first game you played where the story really affected you, what you'd force devs to change during production, games you wish you'd gotten to work on, how to get team members to read documentation, something in your process that saves a ton of time, advice for people wanting to get into game narrative, and so SO much more it's kinda insane!!!

    • 2 h 2 min
    Duncan Crabtree-Ireland & Sarah Elmaleh

    Duncan Crabtree-Ireland & Sarah Elmaleh

    Coming to you NOT LIVE from GDC, we've got a special episode of the podcast covering SAG-AFTRA's negotiations with game studios! Duncan Crabtree-Ireland and Sarah Elmaleh join us to discuss the overall situation as regards to the potential strike, the issue of Artificial Intelligence, studios trying to exempt certain types of performances from AI protections, dealing with the convenience bargaining group (aka the studios), their experiences at GDC, the ways devs can support SAG's members, if there's been anything they learned at the conference this week that surprised them, how people can get more involved in organizing, whether the negotiations for this year are different than the ones for last year, next steps, how they keep themselves relaxed during these stressful times, and much more!

    • 41 min
    Stephen Rhodes & Danny Homan

    Stephen Rhodes & Danny Homan

    First ep of 2024! We've got Stephen and Danny in to talk about the UT Denius-Sams Gaming Academy, accountability in writing, having the spine of the story figured out in pre-production, communicating changes that affect other departments, being custodians of story, soft skills, unlearning bad habits, getting better at pitching, building teams, their most used words, staying open to new ideas without losing sight of the vision, taking and prioritizing feedback, and letting go of your projects after they’re released.

    This episode was brought to you by Backlight Gem. If you're a narrative designer or writer in the world of video games, Gem is a powerful tool that empowers you to bring your stories to life by streamlining the narrative design process from ideation to release. Learn more at https://bit.ly/Gem-Script-Lock

    • 1h 13 min
    Alexa Ray Corriea & Ben Starr

    Alexa Ray Corriea & Ben Starr

    Happy Holidays! We're closing out this year with the absolutely amazing Alexa Ray Corriea and Ben Starr, and they join us to discuss their favorite game performances growing up, working in games being like the wild west, being kind in this industry, looking at the jobs you don’t get/obstacles you face in another light, skills that are unique to games, banned words in scripts, being given the opportunity to add your ingredients to projects, the themes and kinds of stories that Alexa keeps returning to in her writing, the way games portray intimacy, IP white whales, stuff they do for their storytelling to help develop it, how they stay open-minded to unexpected ideas without losing shape of their visions, and a tonnnnnnnnnn more!

    This episode was brought to you by Backlight Gem. If you're a narrative designer or writer in the world of video games, Gem is a powerful tool that empowers you to bring your stories to life by streamlining the narrative design process from ideation to release. Learn more at https://bit.ly/Gem-Script-Lock

    • 2 h 1m
    Ally Hennessy & Natalie Watson

    Ally Hennessy & Natalie Watson

    We've got Ally and Natalie in to talk all things PRODUCTION, including how the definition of a producer is different at every studio, the Triple Diamond technique, transcendental meditation, productivity software, best practices for outlining/facilitating interactive narratives, producing Immortality, the organizing monster, documentation and getting people to read it, the most useful soft skills, setting expectations with teams on a producer’s role, what they would tell their starting-out-self based on what they know now, how much of what they produce includes a part of themselves, and skittles.

    • 1h 35 min
    Jennifer Hale & Debra Wilson

    Jennifer Hale & Debra Wilson

    Everyone said it’d be impossible, but we managed to find another pair of twins to come onto this podcast. That’s right. The incredible Jennifer Hale and Debra Wilson have joined us to talk about improv, how they manage to stay positive and not become cynical in this industry, the kinds of direction they enjoy most, favorite/least favorite piece of direction they’ve ever gotten, what acting jobs they learned the most from, are there any roles they’ve never done or want to do more of, and oh man you should just listen to this.

    This episode was brought to you by Backlight Gem. If you're a narrative designer or writer in the world of video games, Gem is a powerful tool that empowers you to bring your stories to life by streamlining the narrative design process from ideation to release. Learn more at https://bit.ly/Gem-Script-Lock

    • 1h 21 min

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