78 episodes

The GameMakers podcast publishes current, entertaining, and in-depth discussions on F2P game development. Topics that we cover include the business of games, F2P monetization, liveops, game design, game development processes, team structure, and more.

GameMakers GameMakers

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    • 5.0 • 1 Rating

The GameMakers podcast publishes current, entertaining, and in-depth discussions on F2P game development. Topics that we cover include the business of games, F2P monetization, liveops, game design, game development processes, team structure, and more.

    Stellaris Venture Partners on Game Investing in India | ft. Rahul Chowdhri

    Stellaris Venture Partners on Game Investing in India | ft. Rahul Chowdhri

    I speak to Rahul Chowdhri, an investor at Stellaris Venture Partners, about the venture capital market in India, the current state of investment here, and his outlook on investments in gaming in India.  

    OUTLINE: 

    0:00 General landscape of venture capital in India 

    2:20 Specialist vs. generalist VCs, the definition of micro-VC 

    3:35 Sudden investment interest in gaming in India 

    4:48 Should investors invest early in gaming or wait for talent to emerge? 

    5:17 Info on Stellaris and what they look for from a pitch? 

    6:25 Typical funding for Seed vs. Series A in India 

    7:13 Expectations for Series A 

    8:09 What do you look for in an entrepreneur/CEO? 

    12:11 How should entrepreneurs consider the global economy in their fundraising? 

    14:36 Advice for entrepreneurs who want to pitch Stellaris   

    👇 EPISODE LINKS:  

    - Stellaris Venture Partners: https://www.stellarisvp.com/

    - Rahul Chowdhri: https://www.linkedin.com/in/rahulchowdhri/ 

    SUBSCRIBE TO GAMEMAKERS: 

    - Newsletter: https://gamemakers.substack.com/

    - Don't miss an episode on Youtube: https://www.youtube.com/c/GameMakersStudio


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    Send in a voice message: https://anchor.fm/gamemakers/message

    • 17 min
    Predicting Game Success + Corporate Nonsense (Philosophy Friday #19)

    Predicting Game Success + Corporate Nonsense (Philosophy Friday #19)

    Predicting a game's success during concept or development is an incredibly difficult problem. What are typical ways companies, especially big companies think about and manage their green light process?  

    What kinds of corporate nonsense occurs that hurts game outcomes?

    SUBSCRIBE TO GAMEMAKERS:

    - Apple Podcast: https://apple.co/34hfOtv

    - Spotify Podcast: https://spoti.fi/3Cpyq7i

    - Newsletter: https://gamemakers.substack.com/

    - Don't miss an episode on Youtube: https://www.youtube.com/c/GameMakersStudio 😃

    —CONNECT WITH ME! —

    • MY INSTAGRAM → @jokim1

    • TWITTER      → @jokim1

    • LINKEDIN      → https://www.linkedin.com/in/jokim/

    — POPULAR CONTENT —

    🤑 Economy of the Metaverse with Tim Sweeney

    https://youtu.be/h6ClJxjuRvw

    ℹ️ How to Build the Amazon of Game Companies

    https://youtu.be/bkd2TOpKt4I

    🔮 Gaming Trends | A Look Ahead at 2021

    https://youtu.be/NejFzHtpiZI

    🖥️ The Future of PC Gaming

    https://youtu.be/_QT7O3Wxi2s

    🔴 Games Industry M&A

    https://youtu.be/65nyPk6WNrs

    🔴 Netcode for Multiplayer Games

    https://youtu.be/tHq3PzmjhLw

    🔴 IDFA Deprecation Product Impact

    https://youtu.be/Ojec4wGKpso

    🔴 Trip Hawkins on the New High Score

    https://youtu.be/5egTSQ6AiRA

    🔴 LiveOps F2P Best Practices

    https://youtu.be/tmzqqnYbjNY


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    • 1 hr 16 min
    The F2P Game Designer | ft. John Kelly Creative Director at PlaySimple

    The F2P Game Designer | ft. John Kelly Creative Director at PlaySimple

    Today's focus will be on the F2P game design discipline. How it’s evolved, what does it take to be successful as a game designer, the tools and practice of a F2P game designer, and where does John think the future is headed for F2P game design.

    👇 EPISODE LINKS:  

    - PlaySimple Games: https://playsimple.in/

    - John Kelly LinkedIn: https://www.linkedin.com/in/john-kelly-99b3966/ 

    SUBSCRIBE TO GAMEMAKERS: 

    - Newsletter: https://gamemakers.substack.com/

    - Don't miss an episode on Youtube: https://www.youtube.com/c/GameMakersStudio




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    • 48 min
    Building a F2P Liveops Playbook | ft. The Games Consultant Matt Emery

    Building a F2P Liveops Playbook | ft. The Games Consultant Matt Emery

    I interview Matthew Emery aka "The Games Consultant" about what it means to build a F2P liveops "Playbook."  

    Listen to this Q&A between me and Matt!  

    SUBSCRIBE TO GAMEMAKERS: 

    - Apple Podcast: https://apple.co/34hfOtv

    - Spotify Podcast: https://spoti.fi/3Cpyq7i

    - Newsletter: https://gamemakers.substack.com/

    - Don't miss an episode on Youtube: https://www.youtube.com/c/GameMakersStudio 

    OUTLINE: 

    0:00 Intro 

    1:01 Matt's 19-Year Background & Current Business 

    2:24 High-Level Framework for Thinking About LiveOps: How to Survive?
    7:10 How to Deal With Low KPI Metrics? ROI-First Approach 

    12:57 Coming Up With Improvement Initiatives 

    15:39 How to Gauge Initiative Impact Through Multi-Variate/Split Testing? Stat-sig or Not? 

    19:00 New Game Dev vs. Live Operated Games 

    21:50 What Should a Live-ops "Playbook" Include? 

    27:12 Biggest Mistakes & Learnings from Matt's Experience 

    30:10 Recommendations on Critical Best Practices / High ROI Areas 

    33:48 Why Aggressiveness is Critical in Multivariate Testing? 

    37:38 Final Recommendations - Need to Understand UA, Why CPI Goes Up?  

    👇 EPISODE LINKS:  

    - Matt Emery: https://www.linkedin.com/in/matthewemery/

    - IAP Merchandising Playbook #1| Special Offers that Sizzle: https://www.linkedin.com/pulse/iap-merchandising-playbook-part-1-special-offers-matthew/

    - IAP Merchandising Playbook #2| Visual Hierarchy: https://www.linkedin.com/pulse/iap-merchandising-playbook-part-2-visual-hierarchy-matthew/

    - IAP Merchandising Playbook #3| MVP Store Design: https://www.linkedin.com/pulse/iap-merchandising-playbook-part-3-mvp-store-design-matthew/?trackingId=vtcxmGEzQWK04H3PDuD2lw%3D%3D 

    😃 —CONNECT WITH ME! —  

    • MY INSTAGRAM → @jokim1 

    • TWITTER      → @jokim1 

    • LINKEDIN      → https://www.linkedin.com/in/jokim/


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    • 43 min
    How to Argue Constructively (Philosophy Friday #20)

    How to Argue Constructively (Philosophy Friday #20)

    Drew Levin is currently Director of Product at Riot Games and before that a Director of Product Management at Zynga.  

    Zynga vs. Riot: two companies with wildly different approaches to game development, decision-making, and a culture of debate and discussion. Even more, Drew worked as a political campaign manager before game development.  

    I believe Drew is uniquely experienced in speaking very deeply about different cultures and approaches to having constructive debates within a corporate context.  However, more broadly, in our talk today, we discuss the following:     

    - #1. The problem at many companies focused on winning vs. discussion and seeking truth     

    - #2. Impact of company culture      

    - #3. Specific techniques to facilitate more constructive discussions     

    - #4. Ideas and ways in which we can improve discussions

    👇 EPISODE LINKS:  

    - Drew Levin: https://www.linkedin.com/in/drew-levin-7a225626/

    - Adam Grant, "How to Argue about Abortion": https://adamgrant.bulletin.com/how-to-argue-about-abortion/

    - Paul Saffo on Strong Opinions, Weakly Held: https://www.saffo.com/02008/07/26/strong-opinions-weakly-held/

    - AORs by Asana: https://wavelength.asana.com/workstyle-aors/ 

    SUBSCRIBE TO GAMEMAKERS: 

    - Apple Podcast: https://apple.co/34hfOtv

    - Spotify Podcast: https://spoti.fi/3Cpyq7i

    - Newsletter: https://gamemakers.substack.com/

    - Don't miss an episode on Youtube: https://www.youtube.com/c/GameMakersStudio




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    • 1 hr 6 min
    Living With Purpose | JK Vlog #5

    Living With Purpose | JK Vlog #5

    I talk about why I'm sacrificing so much to try and make Lila Games a successful company. Also, how much of my thinking was influenced by the Clayton Christensen essay (there's a book as well, which I haven't read yet) "How Will You Measure Your Life?"

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    • 13 min

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