The Board Game Design Lab Gabe Barrett
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- Leisure
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The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don't waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.
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The design process of one of the world's best designers, Corey Konieczka
In this BGDL rewind from June of 2020, Corey Konieczka breaks down his entire design process. Corey has several games ranked in the top 100 games of all time, and it was incredibly insightful to learn about how he brings a game to life. We chat about his path into the industry, his prototyping process,...
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How to Design an Engine Building Game with Elizabeth Hargrave
In this BGDL rewind from May of 2019, Elizabeth Hargrave dives into all the ins and outs of designing an engine-building game. We chat about her personal design process and all the interesting obstacles she encountered when designing Wingspan. We also talk about how to layer concepts on top of each other, balancing winning strategies,...
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How to Design Games that Tell Stories with Ignacy Trzewiczek
In this BGDL rewind from April of 2020, Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company’s motto: Games that tell stories. We go in-depth into Ignacy’s design process, talk about his most popular games, and get to the heart of what it looks like to create games that have players leaving...
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Using math to make your games better with Emerson Matsuuchi
In this BGDL rewind from December of 2020, I chat with Emerson Matsuuch about all the many ways a designer can use math to create better games. We talk spreadsheets, game balance, mathematical models, and more!
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Finding the Right Mixture of Luck and Skill with Richard Garfield
In this BGDL rewind from May of 2018, I chat with Richard Garfield about finding the right balance of luck vs skill when designing a game.
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Where the BGDL Is Headed in 2024
In this update, I talk about 2024’s vision for the BGDL. And if you need help with your game, company, or upcoming crowdfunding campaign, and you think I might be able to help, please click HERE.
Customer Reviews
Design Discussion at It's best
Gabe covers so many different areas on the show and has a great array of guests on as well.
So very interesting and a worthwhile listen
Immensely insightful
Great insight on the production and design on side of the hobby. Really interesting advice from people like Lang, Stegmaier, Leacock and loads more. Being new to this it is great to come across such an oasis!!! Thank you Gabe!
The Home Of Insight
If you are doubting any aspect of a game you are developing or simply want to find out how a successful professional has previously dealt with the same situation, then these podcasts will be as invaluable to you as they have been for us.
Hearing about how some of the leading names have taken different approaches to the problems you too are facing, really opens your eyes to the possibilities.
With a wonderful cross section of guests and interview sub themes, combined with a great host asking great questions, these podcasts should become required listening for the any new developer out there.
Keep up the good work!
Jon B
@Earth_To_Games