91 episodes

Each episode, a group of commentators discusses one game under a particular lens.

VG Thought's The Commune The Commune

    • Leisure

Each episode, a group of commentators discusses one game under a particular lens.

    Skyward Sword - Podcast 1

    Skyward Sword - Podcast 1

    • 1 hr 27 min
    The Wolf Among Us - Authorship

    The Wolf Among Us - Authorship

    In The Wolf Among Us players navigate Sheriff Bigby through his adventures. How do we measure the impact and meaning of player choice in the story?

    • 54 min
    Dragon's Crown - Classes

    Dragon's Crown - Classes

    Characters in Dragon's Crown are distinguished by their inherent abilities as well as customizations made by the player. Here, we consider the range and impact of those choices.

    • 49 min
    Killer 7 - Gripes

    Killer 7 - Gripes

    In Killer 7, puzzles can be trivial, enemies can be jank, and bosses can be shallow. Let's take a close look at where this game fell short.

    • 1 hr 29 min
    Dragon's Crown - Progression

    Dragon's Crown - Progression

    We review player progression in Dragon's Crown by considering its rewards and variation. Rewards are presented for accomplishing goals, so they represent milestones in progression. And the variation in level design differentiates one stage from the next, acting as proof of progression.

    • 1 hr
    Luigi's Mansion: Dark Moon - The Rest

    Luigi's Mansion: Dark Moon - The Rest

    Luigi's Mansion: Dark Moon features more than ghost-busting. We consider the far corners of its design space and how the Poltergust functions outside of combat.

    • 34 min

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