The VFX Process

Bigtooth Studios
The VFX Process

Jamie Bakewell talks to some of the Film, Game & TV industry's most talented artists. From Concept Artists, to Previs, 3D Animators and VFX Artists. We talk about a project of theirs and take a look at what went into them, as well as show an insight into the mind and workflow of each artist. For more conversations like these, check out out YouTube *HERE* ( https://www.youtube.com/@thevfxprocess/videos )

  1. 11月29日

    #54 Nikodem Bredlich: Efficient 3D Filmmaking with BLENDER (DemNikoArt)

    Join Nikodem Bredlich, also known as DemNikoArt, as he shares his insights into Blender 3D filmmaking and the secrets behind his efficiency in creating high-quality animations. In this video, Niko breaks down the process of crafting his latest Mega Man 3D fan film, Mavericks Episode 5, offering an in-depth look at how passion and careful planning come together to bring his vision to life. Whether you're a seasoned animator or just starting in the world of Blender, this video is packed with inspiration and practical tips. Fresh off his talk at Blender Con 2024, Niko dives into the key strategies that keep his filmmaking process smooth and efficient. From time-saving workflows to his favourite go-to Blender add-ons, he reveals the tools and techniques that have helped him save hours on production without compromising quality. His insights are invaluable for anyone looking to optimise their process while maintaining creative integrity. Niko shares his journey, reflects on the challenges and joys of creating fan films, and provides actionable advice for anyone wanting to push the boundaries of what’s possible in Blender. Whether you’re here for filmmaking tips, Blender tricks, or a love of Mega Man, there’s something for everyone in this breakdown of Mavericks Episode 5. The VFX Process Podcast #54 Getting Intimate With Your Industry! Accompanying media: Connect With Niko: click here Support Niko: click here Watch Mavericks Ep 5: click here For the video podcast: click here

    1時間19分
  2. 11月8日

    #53 Sondre & Sebastian: VFX Students Reach Hollywood-Level Compositing

    In this episode, VFX graduates Sondre Fagerborg and Sebastian Sveen, who attended Kristiania University College in Norway, take you behind the scenes of their ambitious bachelor project, Cryo Odyssey—a fully CG sci-fi short that showcases their mastery of Hollywood-level VFX compositing. Sondre and Sebastian dive into the challenges and creative choices involved in bringing Cryo Odyssey to life, exploring the techniques they learned in their VFX Bachelor course and applied with advanced Nuke software to achieve cinematic results. In addition to their collaborative work on Cryo Odyssey, each shares insights into their individual university projects. Sondre discusses The Suit, a live-action project enriched with VFX compositing to create stunning visual effects, while Sebastian reflects on The Cannon, another live-action production transformed through high-level VFX compositing. Discover how their university projects not only refined their skills but also prepared them for success in the VFX industry. Their hard work paid off—Sondre and Sebastian both landed their dream VFX compositing jobs right out of university, ready to tackle Hollywood-level projects. If you're a VFX student, a compositing enthusiast, or just curious about the power of visual effects, this deep dive into their journey will inspire and inform you! The VFX Process Podcast #53 Getting Intimate With Your Industry! Accompanying media: Connect With Sondre: click here Connect With Sebastianl click here For the video podcast: click here

    58分
  3. 10月25日

    #52 MX Bell: How UNREAL ENGINE Helped Me Pitch My Feature Film

    In this episode, VFX artist and writer/director MX Bell discusses Giblets, his upcoming live-action dark comedy short currently in the pitching and visualisation stage. Bell explains how Unreal Engine and Virtual Production are essential in bringing his vision to life. Though still unfilmed, Unreal Engine’s real-time tech has enabled him to pitch the concept to collaborators and investors. Bell, an award-winning writer/director and animator, created the festival-winning animated short Prazinburk Ridge in Unreal Engine and has visualised large-scale action scenes for major films like Jurassic World: Fallen Kingdom, Fast & Furious: Hobbs & Shaw, No Time to Die, The Little Mermaid, 1917, and The Wheel of Time. Most recently, he served as VFX Art Director for Marvel’s Deadpool & Wolverine. In 2023, he joined Dimension Studios and DNEG 360 as their first real-time Visualisation Supervisor and mentored Unreal Engine Fellows. Giblets, inspired by a bizarre encounter Bell had with two men in chicken suits in a London bar, stars comedy talents Thomas Green and Joel Stern. The film blends absurd humour with dark comedy, and Bell aims to expand it into a feature-length project. He is actively seeking funding and support to bring this unique vision to life. This episode offers an engaging look at filmmaking with Unreal Engine, from visualising concepts to pitching, making it essential viewing for filmmakers and VFX artists interested in virtual production. The VFX Process Podcast #52 Getting Intimate With Your Industry! Accompanying media: Support GIBLETS: click here Connect With MX Bell click here For the video podcast: click here

    59分
  4. 9月27日

    #50 Raman Djafari: Directing ANIMATION for the BIGGEST Names in Music!

    In this video, animation director Raman Djafari dives deep into their career creating visually stunning music videos for some of the biggest names in the industry, including Coldplay, Dua Lipa, and Ashnikko. We'll explore their artistic journey, how they developed their signature style, and the truth behind working in the animation and music video industries. From their early influences to collaborating with major artists, Djafari sheds light on what it takes to thrive as an animation director in today's fast-paced creative world. In particular, we'll break down the creative process behind the visually striking "Worms" music video by Ashnikko. This video, which is a mix of live-action and 3D animation created using Blender, exemplifies Djafari’s talent for blending the surreal with the real. We’ll look at how the 3D environments and characters were crafted in Blender to enhance Ashnikko's chaotic, rebellious persona, and how live-action footage was integrated seamlessly to create an otherworldly narrative. Raman Djafari is an illustrator, animator and filmmaker working in both 2D and 3D, currently living in Berlin, Germany. Through colorful imagery and fragmented narratives they are hoping to reach into a realm of honest emotionality and willful fragility, creating surreal worlds and characters that oscillate between the familiar and the fantastical.  The VFX Process Podcast #50 Getting Intimate With Your Industry! Accompanying media: Connect With Raman click here For the video podcast click here

    59分
  5. 9月2日

    #48 Christopher Rutledge: Can HOUDINI Really Do Everything For VFX & Animation?

    In this episode, we sit down with Christopher Rutledge, an innovative CG artist and filmmaker, to explore his unique approach to creating stunning animations. Known for his exceptional use of SideFX's Houdini, Chris takes us behind the scenes of his creative process, showcasing the making of several of his captivating short films. While Houdini is typically recognized as a go-to tool for blockbuster VFX, Chris explains why it's his software of choice for animation, proving that Houdini can do so much more than just big movie effects. Chris delves into the future of Houdini, sharing insights on how the software is positioning itself to revolutionize the entire CG pipeline. With proceduralism at its core, Houdini is not only a powerhouse for creating complex simulations but also a versatile tool that’s set to dominate the animation and CG industry. Chris's perspective offers a glimpse into the potential of Houdini as it continues to expand its influence beyond traditional VFX into all areas of 3D content creation. Currently, Chris is collaborating with a group of talented artists and SideFX to create an animated short film entirely in Houdini 20.5. This ambitious project is designed to stress test Houdini for the entire filmmaking and animation process, pushing the software to its limits and exploring new possibilities for the future of CG production. Don’t miss out on this deep dive into the world of Houdini and discover how Chris is pushing the boundaries of what’s possible in CG with Houdini. The VFX Process Podcast #48 Getting Intimate With Your Industry! Accompanying media: Connect With Chris click here For the video podcast click here

    1時間5分

番組について

Jamie Bakewell talks to some of the Film, Game & TV industry's most talented artists. From Concept Artists, to Previs, 3D Animators and VFX Artists. We talk about a project of theirs and take a look at what went into them, as well as show an insight into the mind and workflow of each artist. For more conversations like these, check out out YouTube *HERE* ( https://www.youtube.com/@thevfxprocess/videos )

その他のおすすめ

露骨な表現を含むエピソードを聴くには、サインインしてください。

この番組の最新情報をチェック

サインインまたは登録して番組をフォローし、エピソードを保存し、最新のアップデートを入手しましょう。

国または地域を選択

アフリカ、中東、インド

アジア太平洋

ヨーロッパ

ラテンアメリカ、カリブ海地域

米国およびカナダ