Scaling DevTools

Jack Bridger
Scaling DevTools

We investigate what it takes to grow a developer tool. Topics include developer marketing, DevRel, developer advocacy and developer experience.

  1. MAR 20

    raylib founder Ramon Santamaria - #2 most popular open-source game-engine in the world

    Ramon, creator of Raylib, joins us to discuss his journey from building an educational tool to establishing one of the most popular open-source game engines. As of February 2025, Raylib is the second most popular open-source game engine behind Godot, boasting 25,000 GitHub stars, 13,000 Discord community members, and over 8,000 subreddit members. Ramon has transitioned from lecturing and consulting to focusing on his paid tools built around Raylib. We discuss: How Raylib started as a teaching project to help art students learn programming through simple and intuitive function naming.The active community behind Raylib and how Ramon personally engages with new members, contributing to the project's growth.Why simplicity and not making assumptions about prior knowledge can create a strong foundation for both beginners and experienced developers.The benefits of using a low-level library like Raylib versus higher-level game engines like Unity, particularly for small indie games.Ramon's approach to managing his workload as a solo developer, emphasizing organization, automation, and using his own tools to build tools.His method of testing new tools by quickly launching them, observing market response, and iterating on the most successful ones.The importance of enjoying the process of building an open-source project rather than focusing solely on commercial success.This episode is brought to you by WorkOS. If you're thinking about selling to enterprise customers, WorkOS can help you add enterprise features like Single Sign On and audit logs. https://workos.com/ Links: Raylib (https://www.raylib.com/)Cat and Onion game (https://store.steampowered.com/app/2781210/CAT__ONION/)Raylib GitHub (https://github.com/raysan5/raylib)Raylib Discord (https://discord.gg/raylib)Raylib Subreddit (https://www.reddit.com/r/raylib/)Ramon's Tools (https://raylibtech.com/tools/)

    33 min
  2. MAR 6

    Nikita Shamgunov - founder of Neon: storytelling, pricing and hiring execs

    Nikita Shamgunov is the founder of Neon, an open-source serverless Postgres company. Before Neon, Nikita co-founded MemSQL, now SingleStore, which is valued at over a billion dollars. He has also worked as a VC at Khosla Ventures and held engineering roles at Meta and Microsoft. Nikita is known for his strategic thinking and transparency about his decision-making process. We discuss: The importance of storytelling and providing a clear narrative for your companyWhen to introduce a sales team and how to build a sales and marketing "machine"Pricing strategies, including pricing for storage and compute in the data and analytics spaceThe evolution of revenue models in DevTools: from selling seats and storage/compute to selling tokensLessons learned from hiring MongoDB’s VP of Engineering, focusing on improving reliability and building strong team management processesThe benefits of using a high-quality recruiting firm and avoiding the pitfalls of bad hiresBalancing competitiveness with respect for competitors to maintain credibility, particularly in the developer tools marketThe idea of “developing your taste” in product development, inspired by Guillermo Rauch from VercelHow modern dev tools can monetize through seats, storage/compute, or tokens, with tokens currently being the most profitableWhy Nikita advises DevTools founders to understand the business model framework and align it with their strategyThis episode is brought to you by WorkOS. If you're thinking about selling to enterprise customers, WorkOS can help you add enterprise features like Single Sign On and audit logs.  Links: NeonSingleStore Khosla Ventures Fusion Talent

    47 min
5
out of 5
3 Ratings

About

We investigate what it takes to grow a developer tool. Topics include developer marketing, DevRel, developer advocacy and developer experience.

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