20: Rethinking Game Demos, Rewriting Canon, Timeshifting Impacts

Fairly Awesome Podcast

Topics in this episode: With the most recent Metal Gear Solid: Ground Zeroes being a "demo" of the upcoming The Phantom Pain, should we rethink the way game demos are made? After the recent X-Men: Days Of Future Past and Star Trek reboots, is re-writing canon ever acceptable? With the ability to more easily shift the time and place you watch them, how does this impact workplace/friendplace discussions?

To listen to explicit episodes, sign in.

Stay up to date with this show

Sign in or sign up to follow shows, save episodes and get the latest updates.

Select a country or region

Africa, Middle East, and India

Asia Pacific

Europe

Latin America and the Caribbean

The United States and Canada