010 Rulings

RPG XRAY

This episode’s topic is Rulings.  The use of at-the-table decision making is one of the defining features of tabletop roleplaying games that allows for unlimited player creativity.  Relying on other humans, though, can leave your table open to bad behavior and interpersonal conflict.  Join us as we discuss the differences between rules and rulings in RPG

HOSTS:

  • Erik Saltwell
  • Ethan Schoonover
  • Jason Beaumont


APPENDIX X:

  • Loki Season 2 (TV, Erik)
  • Ham Radio (Activity, Ethan) 
  • Funk and Wagnall's Standard Dictionary of Folklore, Mythology, and Legend (Book, Ethan) 
  • Home Theater Remodel (Activity, Jason)


GAMES MENTIONED:

  • Dread
  • Dungeons & Dragons
  • Apocalypse World
  • Nights Black Agents
  • Curse of Strahd


SUMMARY:

In this episode we tackled “Rules and Rulings" in RPGs. We differentiate between "rules," which are the mechanical aspects defined by the game system, and "rulings," which rely on human judgment to adapt or create new rules on the fly to accommodate unique situations in the game. We explore the concept of "tactical infinity," the idea that anything is possible in tabletop RPGs, a feature that distinguishes them from computer RPGs and we cover how rulings can enhance gameplay by allowing for more creativity and flexibility while looking at the challenges of balancing rules and rulings to maintain fairness and player engagement.

We talk about the importance of trust between game masters and players, and how a shared understanding of the game's rules and the willingness to adapt can lead to more rewarding gaming experiences. We conclude by discussing the “what if” scenario of a game system based entirely on rulings and the implications for game design and player dynamics.

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