#10 - Travis Day: What it Takes to Be a Video Game Designer

Funsmith Fireside Chats - by Game Design Skills

[This is the last interview with my colleague Travis Day before he passed away recently. This episode is dedicated to him]

As a two decade game design veteran, Travis Day has a unique perspective on game systems! Known as "The Items Guy" for the extensive catalog of items he created for World of Warcraft, Travis has some stories that will surprise you with how much drama an item drop system can cause!

Travis Day is a lifelong gamer who chose to turn his passion into a career. He has been making video games since 2005, when he started working at Blizzard. After a long term there, Travis began working as a game designer at Phoenix Labs, and eventually moved on to Tencent, where he is currently a senior systems designer.

In this episode Travis talks about what it takes to work in the video game industry. We'll go over topics such as

  • What he looks for when interviewing potential hires
  • Advice on how to become a strong team player
  • And life lessons that can aid you throughout your game design/dev career

FULL EPISODE NOTES: https://gamedesignskills.com/podcast/episode-10-travis-day

(For mentioned resources, people, quotes, and additional ways to enjoy the episode)

Чтобы прослушивать выпуски с ненормативным контентом, войдите в систему.

Следите за новостями подкаста

Войдите в систему или зарегистрируйтесь, чтобы следить за подкастами, сохранять выпуски и получать последние обновления.

Выберите страну или регион

Африка, Ближний Восток и Индия

Азиатско-Тихоокеанский регион

Европа

Латинская Америка и страны Карибского бассейна

США и Канада