17 episodes

This is a podcast about Unity3D development. Not just developing games, but also business apps, simulations and other applications you might build with unity. We are going to dive into best practices, popular design patterns and game architectures. Software development methodologies and processes. And of course game design and development and everything that revolves around it.

The aim is to be an entry level platform while still diving deep into the trenches of game development every now and then. And, of course, in the end having fun and producing valuable content for everyone involved!

All Things Unity Ruben Hamers

    • Technology

This is a podcast about Unity3D development. Not just developing games, but also business apps, simulations and other applications you might build with unity. We are going to dive into best practices, popular design patterns and game architectures. Software development methodologies and processes. And of course game design and development and everything that revolves around it.

The aim is to be an entry level platform while still diving deep into the trenches of game development every now and then. And, of course, in the end having fun and producing valuable content for everyone involved!

    Episode 16, The Pragmatic Programmer Part6

    Episode 16, The Pragmatic Programmer Part6

    Hi there my fellow gamedevs and welcome to the 16th episode of the All Things Unity Podcast.
    In this episode we will check out chapter 4 of The Pragmatic Programmer called Pragmatic Paranoia. We dive into numerous interesting topics like the concept of designing by contract, assertive programming, when to use exceptions and balancing your resources.

    Leave me a review or send me some comments if you like. You can also contact me at podcast@allthingsunity.com.

    And remember; With Unity, we can do great things.

    • 37 min
    Episode 15, The Pragmatic Programmer Part 5

    Episode 15, The Pragmatic Programmer Part 5

    Hi there my fellow gamedevs and welcome to the 15th episode of the All Things Unity Podcast.
    In this episode we will continue where we left of last time, and that’s right in the middle of chapter three. We just started talking about debugging and the best is yet to come. In this episode we will also discuss the remaining sections of this chapter. These are Text Manipulation and Code Generators.

    And remember; With Unity, we can do great things.

    • 29 min
    Episode 14, The Pragmatic Programmer Part4

    Episode 14, The Pragmatic Programmer Part4

    Hi there my fellow gamedevs and welcome to the 14th episode of the All Things Unity Podcast.
    This time we are going to check out chapter three of The Pragmatic Programmer written by Andrew Hunt and David Thomas. Chapter three is all about the “Basic” tools. We are going to dive into the power of plain text as this is what really drives our industry. Furthermore, we discuss why learning a console interface is a good idea and why it is really important to invent time in really making an IDE your home. You need to know the hotkeys in your tools to really be productive.

    Of course our tooling is not complete without source code control. David and Andrew spent some time talking about this too. And last, we will start with the section about debugging. So there’s a lot to cover in here :D.

    • 48 min
    Episode 13, The Pragmatic Programmer Part 3

    Episode 13, The Pragmatic Programmer Part 3

    Hi there my fellow gamedevs and welcome to the 13th episode of the All Things Unity Podcast.
    We are going to continue our deep dive into The Pragmatic Programmer by Andrew Hunt and David Thomas. Last time we covered up to the first half of chapter 2 and today we are going to discuss the remainder of the chapter. We will cover the topics of Reversibility, Tracer Bullets, Domain Languages and Estimation. Really interesting stuff!

    • 50 min
    Episode 12, The Pragmatic Programmer Part 2

    Episode 12, The Pragmatic Programmer Part 2

    Hi there my fellow gamedevs and welcome to the 12th episode of the All Things Unity Podcast. We are going to continue our discussion about The Pragmatic Programmer. We are discussing this as an alternative to Clean Code and A Philosophy of Software Design.

    Today we will continue with chapter 2, A pragmatic approach. And in this episode I mention Dave Farley’s book, Modern Software Engineering, again which you can check out here: https://www.amazon.com/Modern-Software-Engineering-Discipline-Development/dp/0137314914

    I hope you enjoyed this episode and learned something.

    Leave me a review or send me some comments if you like. You can also contact me at podcast@allthingsunity.com.

    And remember; With Unity, we can do great things.

    • 42 min
    Episode 11, The Pragmatic Programmer Part 1

    Episode 11, The Pragmatic Programmer Part 1

    Hi there my fellow gamedevs and welcome to the 11th episode of the All Things Unity Podcast. This time we are going to start with a new very interesting book; The Pragmatic Programmer by Andrew Hunt and David Thomas. This is one of my favorite books about software of all time and will definitely have a positive impact on you as a game developer.
     
    In this episode I mention a couple of things;
     
    First of all, I mention a book I’m currently reading called “Modern Software Engineering” by David Farley. You can find a link here: https://www.amazon.com/Modern-Software-Engineering-Discipline-Development/dp/0137314914 and the other book I mention, “Moonshots” by Naveen Jain: https://www.amazon.com/Moonshots-Creating-Abundance-Naveen-Jain/dp/099973640X.
     
    I also mention I wrote a bunch of blogs about a course on Enterprise Architecture (EA) I did past year. You can read them here if you are interested: https://hamersoft.com/?s=enterprise+architecture
     
    I hope you enjoyed this episode and learned something.
     
    Leave me a review or send me some comments if you like. You can also contact me at podcast@allthingsunity.com.
     
    And remember; With Unity, we can do great things.

    • 56 min

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