Behind Massive Screens | EP 4 | Tech Animation

Beyond Games

In this episode of Behind Massive Screens, Technical Animator Rasmus Björk gives an insight into what technical animation is, how it works and its place in bringing characters to life in video games. How do you make sure that a human, or an orc, or even an animal moves in a realistic way? How do you build a skeleton that animators can then use to work their magic?

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