In this episode of Behind Massive Screens, Technical Animator Rasmus Björk gives an insight into what technical animation is, how it works and its place in bringing characters to life in video games. How do you make sure that a human, or an orc, or even an animal moves in a realistic way? How do you build a skeleton that animators can then use to work their magic?
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資訊
- 節目
- 頻率系列
- 發佈時間2023年6月25日 下午9:59 [UTC]
- 長度43 分鐘
- 季數5
- 集數4
- 年齡分級兒少適宜