BlenderNPR Follow-Up With Bong Wee Kwong and Miguel Pozo

Open Source Creative

In this episode we get a bit more clarity on not just the BlenderNPR community and the BEER Development Campaign, but the talk goes really in depth on the BEER renderer itself. Bong and Miguel give a lot of detail on how it works and the vision for how it’s planned to integrate with the rest of Blender. The show does get to be a bit technical in parts, but that’s OK. An artist really ought to have an understanding of how your tools work. That’s how we get under the hood and get to make really interesting and novel work.

They also give a lot of really cool examples of NPR work in various media. I wasn’t able to get them linked here in the show notes, so you’ll just have to listen to hear them.

What’s your favorite example of NPR art?

EDIT: Bong was courteous enough to compile a list of links to the various works he referenced in the show. Here we go…

3 NPR elements:

  • Freestyle Level Up
  • Abnormal Vertex Normal editor
  • Soul Stirring Digital Color Mastery

NPR IPs:

  • Fez
  • GNOG
  • Hob
  • Inside
  • Slime Rancher
  • Tetris Effects
  • Civilization VI
  • A Short Hike
  • Untitled Goose Game
  • The Legend of Zelda: Breath of the Wild
  • Fortnite
  • Borderland
  • Spider man: Into the Spiderverse

Other BlenderNPR and BEER links:

  • BNPR Show #17
  • Outline node
  • BEER repository
  • BEER project hub

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