Decart’s Dean Leitersdorf on AI-Generated Video Games and Worlds

Training Data

Can GenAI allow us to connect our imagination to what we see on our screens? Decart’s Dean Leitersdorf believes it can.

In this episode, Dean Leitersdorf breaks down how Decart is pushing the boundaries of compute in order to create AI-generated consumer experiences, from fully playable video games to immersive worlds. From achieving real-time video inference on existing hardware to building a fully vertically integrated stack, Dean explains why solving fundamental limitations rather than specific problems could lead to the next trillion-dollar company.

Hosted by: Sonya Huang and Shaun Maguire, Sequoia Capital

00:00 Introduction

03:22 About Oasis

05:25 Solving a problem vs overcoming a limitation

08:42 The role of game engines

11:15 How video real-time inference works

14:10 World model vs pixel representation

17:17 Vertical integration

34:20 Building a moat

41:35 The future of consumer entertainment

43:17 Rapid fire questions

若要收听包含儿童不宜内容的单集,请登录。

关注此节目的最新内容

登录或注册,以关注节目、存储单集,并获取最新更新。

选择国家或地区

非洲、中东和印度

亚太地区

欧洲

拉丁美洲和加勒比海地区

美国和加拿大