35 min

Democratization of the Creator Community Tales from the 3rd Dimension

    • Technology

Amazing interactive 3D content can spring to life across all 3D engines—and in time, the Metaverse—with open source tools that creators are accustomed to using. Integration and shared standards for interoperability across real-time 3D engines bring freedom and flexibility to those creators. Collaborative communities such as the Open 3D Foundation foster incredible innovation and creativity, drawing industry leaders together.
Royal O’Brien talked with Marc Petit, Vice President of the Unreal Engine Ecosystem at Epic Games about their shared passion for the future of 3D technology, covering a lot of ground:
The evolutionary moments in 3D and the biggest trends that emerged in the transformative years from the 1990s to now, including:  The transition from work stations to PCs Real-time ray tracing (which brought Marc out of retirement and to Epic Games) Content democratization The maturity of hardware platforms The emergence of AI and ML advancements in helping create good content, allowing humans to do really creative things. The role 3D engines play as integrated toolsets, as complex as operating systems. The need for real-time 3D to be accessible everywhere, and why open source technology is the key to making that possible.   Marc and Royal share an excitement for a future creator economy with real-time 3D as a mainstream medium. Together, all players in the industry can create a shared, standardized foundation of content that will catapult us to the next level of creation.

Amazing interactive 3D content can spring to life across all 3D engines—and in time, the Metaverse—with open source tools that creators are accustomed to using. Integration and shared standards for interoperability across real-time 3D engines bring freedom and flexibility to those creators. Collaborative communities such as the Open 3D Foundation foster incredible innovation and creativity, drawing industry leaders together.
Royal O’Brien talked with Marc Petit, Vice President of the Unreal Engine Ecosystem at Epic Games about their shared passion for the future of 3D technology, covering a lot of ground:
The evolutionary moments in 3D and the biggest trends that emerged in the transformative years from the 1990s to now, including:  The transition from work stations to PCs Real-time ray tracing (which brought Marc out of retirement and to Epic Games) Content democratization The maturity of hardware platforms The emergence of AI and ML advancements in helping create good content, allowing humans to do really creative things. The role 3D engines play as integrated toolsets, as complex as operating systems. The need for real-time 3D to be accessible everywhere, and why open source technology is the key to making that possible.   Marc and Royal share an excitement for a future creator economy with real-time 3D as a mainstream medium. Together, all players in the industry can create a shared, standardized foundation of content that will catapult us to the next level of creation.

35 min

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