80 episodes

Candid conversations with game creators that dive deep into the art, craft, and process of making games.

Eggplant: The Secret Lives of Game‪s‬ Eggplant: The Secret Lives of Games

    • Video Games
    • 4.9 • 79 Ratings

Candid conversations with game creators that dive deep into the art, craft, and process of making games.

    Into the Depths: Kentucky Route Zero - Part 2

    Into the Depths: Kentucky Route Zero - Part 2

    In the second installment of our Kentucky Route Zero miniseries, we marinate in the Limits & Demonstrations interlude, before navigating the Zero to Act II to tackle bureaucracy, bears, and the recurring question: are we inside, or are we outside?
    Show notes:
    Kentucky Route Zero
    Nam Jun Paik, Random Access
    Edward Packard, UFO 54-40
    Museum of Other Realities
    KRZ Fulltext
    Jack Burnham, Software Catalogue
    Eddie Shanken, "The House that Jack Built"
    Le Corbusier, "Five Points of Architecture"
    The Jejune Institute 
    SCP Foundation
    Robert Frost, "Two Tramps in Mud Time"
    Robert Frost, "Death of the Hired Man"
    Mark Z. Danielewski, House of Leaves 
    Rene Magritte, The Blank Signature
    Marie Foulston, Videogames: Design/Play/Disrupt

    • 1 hr 34 min
    Giving Games a Voice with Sarah Elmaleh

    Giving Games a Voice with Sarah Elmaleh

    Actor, advocate, and consultant Sarah Elmaleh (Afterparty, Anthem, Gone Home) joins us to discuss her craft across myriad game roles, the connections between voiceover and design, and using your voice to fight for equity and connectedness. 
    Show notes: 
    Sarah Elmaleh
    Eggplant Podcast Community Game Jam
    Void Protocol
    Babycastles
    Behind the Voice
    Dominic Armato
    Afterparty 
    Anthem 
    Gears 5
    Superbowl spot
    Getting Over It With Bennett Foddy
    A Play of Bodies
    Hades
    Disco Elysium
    Johann Sebastian Joust
    Lifeline
    Earplay: Jurassic World Revealed
    SAG-AFTRA Low Budget Agreement
    Pyre
    Star Wars Twitter thread
    Gamedev.world
    IndieCade 2020 Awards

    • 1 hr 23 min
    Into the Depths: Kentucky Route Zero - Part 1

    Into the Depths: Kentucky Route Zero - Part 1

    In the first installment of our Kentucky Route Zero miniseries, we meet our guest co-hosts, with whom we put Act I's opening scene under a microscope, discuss the game's novel dialogue system, and dive deep into the first batch of its many intertextual references.
    Show notes:
    Stephanie Boluk
    Patrick Lemieux
    Kentucky Route Zero
    Cardboard Computer
    A House in California
    Metagaming book
    Mutazione
    Designing for Mystery in KRZ GDC talk
    Dear Esther
    Fluxus
    Grapefruit
    Successful Reflective Choices in Interactive Narrative
    Colossal Cave Adventure
    Where the Water Tastes Like Wine
    Recoding Gender: Women’s Changing Participation in Computing
    Playing with Feelings: Video Games and Affect
    Game of Life
    Somewhere Nearby is Colossal Cave
    One Hundred Years of Solitude
    A Pedestal, A Table, A Love Letter: Archaeologies of Gender in Videogame History
    Hundred Thousand Billion Poems
    1976: Adventure
    Mathematical Theory of Communication
    New Media Reader

    • 1 hr 27 min
    Finding Your Own Path with Daniel Helbig

    Finding Your Own Path with Daniel Helbig

    Daniel Helbig of Megagon Industries (Lonely Mountains: Downhill) joins us to discuss the magic behind their pitch-perfect 2019 mountain biking game. We discuss the trials and techniques of their game-defining controls, physics, and camera work, and mastering multifaceted mountains (phew!).
    Show notes:
    Eggplant Game Jam
    Daniel Helbig
    Megagon Industries
    Lonely Mountains: Downhill
    Skiing Yeti Mountain
    Ski Stunt Simulator
    Game Feel book
    Downhill Domination
    Deep Rock Galactic
    Ring of Pain

    • 1 hr 10 min
    Rethinking Difficulty with Maddy Thorson

    Rethinking Difficulty with Maddy Thorson

    Maddy Thorson (Celeste, TowerFall) joins us to discuss the evolution of their excellent catalog of platformers, how Celeste made them reconsider difficulty, and the benefits of working with a team you can trust.
    Show notes:
    Maddy Thorson
    Celeste Classic 2
    Celeste source code
    Axiom Verge randomizer
    Spelunky Dare Challenge Bot
    Maddy's Mario Maker 2 courses
    Maddy's Super Mario World Remix
    Twilight Imperium
    Detransition, Baby book
    Dreamsnake book
    Line Rider
    Andy's first Spelunky 2 Cosmic Ocean run

    • 1 hr 19 min
    The Joy of Shipping with Xalavier Nelson Jr.

    The Joy of Shipping with Xalavier Nelson Jr.

    Narrative Director Xalavier Nelson Jr. joins us fresh from his announcement of Space Warlord Organ Trading Simulator, the latest in his lengthy list of collaborations. We discuss the methodology behind his prolific oeuvre, the benefits of planning ahead, and how he approaches the unique narrative of a game like Hypnospace Outlaw.
    Show notes:
    Xalavier Nelson Jr.
    Xalavier's Itch.io page
    Space Warlord Organ Trading Simulator
    Hypnospace Outlaw
    An Airport For Aliens Currently Run By Dogs
    Guts of Glory
    Up in the Air
    Paper Mario: The Origami King
    Oreskaband
    Skatune Network

    • 1 hr 30 min

Customer Reviews

4.9 out of 5
79 Ratings

79 Ratings

Armillanymphs ,

Great discussions and personalities

Came since it was the only Terry C. Interview I could find in light of the Dicey Dungeons switch port I recently bought, which then got me to revisit Zach’s games. Really enjoying the first three or so episodes I’ve checked out and can’t wait to go through the backlog!

A Puzzle Gamer ,

Good Stuff

Insightful, interesting, and well edited. An excellent podcast for game developers and those interested in the mindset that goes into making games. They may love Spelunky a little too much though. :)

d in taipei ,

Choose a goddamn bleep sound

I like your conversations. But please stop choosing awful grating noises to censor swearing. The mixing is bad, the sound is too loud, and whatever you think is gained from using it Is wrong. Focus on what makes this a fun podcast. It’s not the swear sounds.

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