35 min

Engine Design as a Holistic Adventure Tales from the 3rd Dimension

    • Technology

Most listeners know that Huawei isn’t just a mobile phone company. But many might not realize that it runs a global network of research institutes that are working on optimizing engine development. Tobias Alexander Franke, principal game engine architect at Huawei, talks with Royal about why the company prefers working with open source 3D engines over commercial 3D engines. Highlighting the benefits of different perspectives, he believes open source collaboration results in a more well-rounded engine. Tobias and Royal reflect on other hot topics like the early days of the Open 3D Engine (O3DE) in GitHub, the need for standardization for greater interoperability and the development of the Metaverse.
Guest Name, Title, Bio: Tobias Alexander Franke, Principal Game Engine Architect, Huawei
Tobias Alexander Franke, principal game engine architect at Huawei, is an experienced graphics engineer with a background in both graphics research and the gaming industry. He holds a PhD from TU-Darmstadt focused on augmented reality, relighting and global illumination.
 

Most listeners know that Huawei isn’t just a mobile phone company. But many might not realize that it runs a global network of research institutes that are working on optimizing engine development. Tobias Alexander Franke, principal game engine architect at Huawei, talks with Royal about why the company prefers working with open source 3D engines over commercial 3D engines. Highlighting the benefits of different perspectives, he believes open source collaboration results in a more well-rounded engine. Tobias and Royal reflect on other hot topics like the early days of the Open 3D Engine (O3DE) in GitHub, the need for standardization for greater interoperability and the development of the Metaverse.
Guest Name, Title, Bio: Tobias Alexander Franke, Principal Game Engine Architect, Huawei
Tobias Alexander Franke, principal game engine architect at Huawei, is an experienced graphics engineer with a background in both graphics research and the gaming industry. He holds a PhD from TU-Darmstadt focused on augmented reality, relighting and global illumination.
 

35 min

Top Podcasts In Technology

No Priors: Artificial Intelligence | Technology | Startups
Conviction | Pod People
Lex Fridman Podcast
Lex Fridman
The Neuron: AI Explained
The Neuron
All-In with Chamath, Jason, Sacks & Friedberg
All-In Podcast, LLC
Acquired
Ben Gilbert and David Rosenthal
Hard Fork
The New York Times