Episode 3: Optimizing Workflow and Enhancing 2D Graphics in Unity
In this episode, we're diving into powerful techniques to streamline your Unity workflow and elevate your 2D graphics to new heights. We'll explore:
Save and Load Selections: Quickly manage object groups.
Customizing Duplicate Numbering: Maintain clarity in object naming.
"EditorOnly" Tag: Exclude objects from builds.
Editor Colors & Playmode Tint: Clearly differentiate edit and play modes.
Align Cameras: Efficiently match cameras and scene views.
Sprite Atlases: Optimize sprites by reducing draw calls.
SpriteAtlas API: Control sprite atlases dynamically at runtime.
2D Pixel Perfect Package: Ensure crisp pixel art visuals.
PSD Importer Package: Import Photoshop files seamlessly.
Efficient Tilemap Creation: Create optimized grid-based worlds.
2D Skeletal Animation & IK: Create smooth, realistic animations.
Tune in to significantly enhance your productivity and visual quality in Unity!
정보
- 프로그램
- 주기매일 업데이트
- 발행일2025년 5월 7일 오후 10:33 UTC
- 길이14분
- 시즌1
- 에피소드3
- 등급전체 연령 사용가