Welcome to Episode 03 of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Lecturers in Game Design, Stuart Lilford, Adrian Mills, and David Grant as they delve into the mysterious card-battler INSCRYPTION, exploring its emergent gameplay and ability to keep things fresh.
Spoiler alert for Inscryption! 🚨 We STRONGLY advise you play before listening. You can grab it here.
In this episode, we discuss emergent gameplay, subverting expectations and keeping things fresh, ARGs, using sound design and VFX to bolster atmosphere, adaptive difficulty and FMVs go bad!
Featuring feedback from listeners(?) and the verdict: Is Inscryption a must-play for every designer?
📧 Email us your comments or questions on the game discussed in the next episode at shouldplaypodcast@gmail.com
It's Stuart's turn to choose the game we must play for the next episode. Will it be beloved by all or could it be controversial? You'll have to listen to the end to find out! 👀
Don't forget to subscribe, like, and share! #GameDesign #Podcast #GamesEveryDesignerShouldPlay #Inscryption
Thank you for tuning in! 🎧✨
=== CREDITS ===
Music by Vasil Trofimov from Pixabay.
Sound Effects by floraphonic Pixabay.
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