1 hr 9 min

Episode 3 - Level Design Process func_podcast

    • Technology

In this third episode we talk a little about Sean's Super Mario Bros. homage, "The Super 1-1 Challenge", Bradley's Half-Life 2 mod, "Inhuman" and discuss the complicated world of fan games. We then dig into the general level design process and workflow for Gears Tactics, applying narrative and themes to level design, and the pomodoro technique. We close by following up on last month's Steam Next Fest demos and then talk a little about toxicity within the indie game development scene. Bradley also refers to himself as "Comfort Jones" again for some reason.
The func_podcast is a game development podcast by game developers. The podcast covers game design and level design as well as discussion around industry events of the day. Your hosts are Bradley Toliver and Sean Noonan.

Hosted on Acast. See acast.com/privacy for more information.

In this third episode we talk a little about Sean's Super Mario Bros. homage, "The Super 1-1 Challenge", Bradley's Half-Life 2 mod, "Inhuman" and discuss the complicated world of fan games. We then dig into the general level design process and workflow for Gears Tactics, applying narrative and themes to level design, and the pomodoro technique. We close by following up on last month's Steam Next Fest demos and then talk a little about toxicity within the indie game development scene. Bradley also refers to himself as "Comfort Jones" again for some reason.
The func_podcast is a game development podcast by game developers. The podcast covers game design and level design as well as discussion around industry events of the day. Your hosts are Bradley Toliver and Sean Noonan.

Hosted on Acast. See acast.com/privacy for more information.

1 hr 9 min

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