1 hr 30 min

EPISODE 36: Justin Perez YOU ME AND THE INDUSTRY

    • Video Games

Time to sheath your lightsaber and listen to this podcast folks! This episode I am joined by Justin Perez, a gameplay designer who is best known for his work on games with incredible combat such as Kingdoms of Amalur Reckoning and the Star Wars Jedi Fallen Order series. We discussed the current state of the games industry, him appearing in the book Press Reset and the importance of working from home. Furthermore we talk about all things Star Wars, what he pays attention to when it comes to combat, the industry being more transparent about the game development process and we dive into the menace that is Oggdo Bogdo.
Time – Topic Discussed:
0:00 - Intro
02:30 - Guest topic: What did I learn doing this podcast?
07:50 - Press Reset & The closure of 38 Studios
17:10 - You need only a few people to start a game but a lot to finish a game
21:00  - Seeing the release of Kingdoms of Amalur: Re-Reckoning
24:25 - What is going on in the games industry?
37:20 - How games look like during development
45:00 - Star Wars guidelines
55:00 - Creating a sequel without hitting the reset button
59:40 - Does working on Star Wars games take something away from the excitement?
01:07:30 - Justin’s top 3 Star Wars content
01:09:18 - What makes great combat?
01:14:20 - Remote work
01:22:20 - Things that changed when becoming indie
01:23:50 - Outro
 
Things mentioned on the show:
Immortals of Aveum
Grounded II: Making The Last of Us Part II
Double Fine Documentary
The Making of STAR WARS Jedi: Fallen Order - Documentary
Prince of Persia: The Lost Crown
 
Social Media:
Justin Perez
Justin Perez on Twitter (@thejustinperez)
YOU ME AND THE INDUSTRY
YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)
Dorian on Twitter (@DorianChou)
YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)
Dorian on Instagram (@dorian.chou)
Intro/Outro by FreshMcZone
Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

Time to sheath your lightsaber and listen to this podcast folks! This episode I am joined by Justin Perez, a gameplay designer who is best known for his work on games with incredible combat such as Kingdoms of Amalur Reckoning and the Star Wars Jedi Fallen Order series. We discussed the current state of the games industry, him appearing in the book Press Reset and the importance of working from home. Furthermore we talk about all things Star Wars, what he pays attention to when it comes to combat, the industry being more transparent about the game development process and we dive into the menace that is Oggdo Bogdo.
Time – Topic Discussed:
0:00 - Intro
02:30 - Guest topic: What did I learn doing this podcast?
07:50 - Press Reset & The closure of 38 Studios
17:10 - You need only a few people to start a game but a lot to finish a game
21:00  - Seeing the release of Kingdoms of Amalur: Re-Reckoning
24:25 - What is going on in the games industry?
37:20 - How games look like during development
45:00 - Star Wars guidelines
55:00 - Creating a sequel without hitting the reset button
59:40 - Does working on Star Wars games take something away from the excitement?
01:07:30 - Justin’s top 3 Star Wars content
01:09:18 - What makes great combat?
01:14:20 - Remote work
01:22:20 - Things that changed when becoming indie
01:23:50 - Outro
 
Things mentioned on the show:
Immortals of Aveum
Grounded II: Making The Last of Us Part II
Double Fine Documentary
The Making of STAR WARS Jedi: Fallen Order - Documentary
Prince of Persia: The Lost Crown
 
Social Media:
Justin Perez
Justin Perez on Twitter (@thejustinperez)
YOU ME AND THE INDUSTRY
YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)
Dorian on Twitter (@DorianChou)
YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)
Dorian on Instagram (@dorian.chou)
Intro/Outro by FreshMcZone
Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

1 hr 30 min