Gamedev.in - Conversations

Gamedev.in
Gamedev.in - Conversations

In conversation with game creators from India gamedev.substack.com

Episodes

  1. In Conversation with Shailesh Prabhu

    09/05/2021

    In Conversation with Shailesh Prabhu

    Listen on Apple Podcast | Listen on Spotify | Listen on PocketCasts | Listen on Amazon Music | RSS Feed Thank you all for tuning into our podcast. This is our attempt at archiving the history of game development of Indian creators, through their own stories and voice. We hope you find it interesting and engaging. If you have any thoughts and suggestions, please come by our discord and have a chat! In this episode Yadu and Arjun talk to Shailesh Prabhu, founder of Yellow Monkey Studio, about his roots in the Indian games industry, the early days of the indie scene in India and much more. People in the podcast Shailesh Prabhu - https://twitter.com/shaileshprabhu Arjun Nair - https://twitter.com/NairArjun Yadu Rajiv - https://twitter.com/yadurajiv Notes from the podcast Yellow Monkey Studios - http://www.yellowmonkeystudios.com/ Ragnarok online - https://en.wikipedia.org/wiki/Ragnarok_Online Dhruva interactive - https://en.wikipedia.org/wiki/Dhruva_Interactive Nazara Technologies - https://corp.nazara.com/ Avin Sharma - https://www.linkedin.com/in/avinsharma Day of the Tentacle - https://en.wikipedia.org/wiki/Day_of_the_Tentacle Mortley - A Stitch in Time - Video Finger Footie - http://www.yellowmonkeystudios.com/games/finger-footie/ It's Just a Thought - http://www.yellowmonkeystudios.com/games/its-just-a-thought/ Huebrix - http://www.yellowmonkeystudios.com/games/huebrix/ Krishna Israney - https://people.gamedev.in/krishnaisraney Huebrix on Kongregate - https://www.kongregate.com/games/ymstudios/huebrix Shareware - https://en.wikipedia.org/wiki/Shareware ID Software - https://en.wikipedia.org/wiki/Id_Software Does Not Commute - https://www.mediocre.se/commute/ Socioball - http://www.socioballthegame.com/ Bluk - http://www.yellowmonkeystudios.com/games/bluk/ Apoorva Joshi - https://apoorvaj.io/ Deepak Menon Madathil - https://www.linkedin.com/in/deepak-menon-m Creative Europe - https://ec.europa.eu/culture/creative-europe Ramayana - https://en.wikipedia.org/wiki/Ramayana Fallout 3 release cancelled in India – Article Saint Young Men - https://en.wikipedia.org/wiki/Saint_Young_Men Mahabharata - https://en.wikipedia.org/wiki/Mahabharata Shark Mob - https://www.sharkmob.com/ Resident Evil Village - https://en.wikipedia.org/wiki/Resident_Evil_Village WarioWare - https://en.wikipedia.org/wiki/WarioWare:_Get_It_Together! Elden Ring - https://en.wikipedia.org/wiki/Elden_Ring Demon Souls - https://en.wikipedia.org/wiki/Demon%27s_Souls_(2020_video_game) Full Transcript Yadu Rajiv 0:06 Hello, and welcome to the GameDev.in podcast. In this episode Arjun and Yadu catch up with Shailesh Prabhu to talk about his history with the Indian games industry, the early indie scene in India and much more. Alright, today we have Shailesh Prabhu with us, who is the founder of Yellow Monkey Studios, and maker of many, many awesome games, and also communities as well. And many other things as well, which he will tell us what he has been doing for his entire life now. Over to you, Shailesh. Shailesh Prabhu 0:45 Hi. I'm Shailesh. I. I've been working in games for I don't know, since 2004, or five, I think. Yeah, for almost nine years, nine months. I was at Yellow Monkey, which I founded and ran for that long. Yeah. I've worked at a bunch of studios in India. And before that, and after Yellow Monkey, I worked at a bunch of studios in Copenhagen, and then distributed work studio. And then now in Malmo, in Sweden. Yeah, I've worked on different scale of games from casual to hyper casual to AAA too. And we had a small community, which we're we're also running back back when I was in India, which, which Yadu was also I think, part of local indie game devs long ago. And I've helped, like, with some other community initiatives that were active in India when I was there. So yeah, that's, I guess me. Yadu Rajiv 2:13 That is the briefest brief intro that we've had, I guess. Arjun Nair 2:18 A good intro. shailesh. But when you start before

    1h 8m
  2. In Conversation with Armaan from Frostwood Interactive

    08/01/2021

    In Conversation with Armaan from Frostwood Interactive

    Listen on Apple Podcast | Listen on Spotify | Listen on PocketCasts | Listen on Amazon Music | RSS Feed Thank you all for tuning into our podcast. This is our attempt at archiving the history of game development of Indian creators, through their own stories and voice. We hope you find it interesting and engaging. If you have any thoughts and suggestions, please come by our discord and have a chat! In this episode Yadu and Arjun talk to Armaan of Frostwood Interactive about his roots, inspirations for Rainswept, Forgotten Fields, and his next secret project. People in the podcast Armaan - https://twitter.com/Armaan_S92 Arjun Nair - https://twitter.com/NairArjun Yadu Rajiv - https://twitter.com/yadurajiv Notes from the podcast Frostwood Interactive - Link Rainswept - Link Unity - Link How I quit my 9-5 and became a full time indie game dev - Video Twin Peaks - Link Memories of Murder - Link EGX Rezzed - Link Forgotten Fields - Link Rami Ismail - Link Dino Digital - Link Chit fund - Link Neon Bedlam - Link Poets of the Fall - Late Goodbye - Link Silent Hill - Link Invisible Waves - Link Michal Michalski - Link Goa - Link Audacity - Link Adventure Creator - Link Alan Wake - Link Silent Hill 2 - Link Last life in the Universe / "Reung Rak Noi Nid Mahasarl" - Link David Lynch - Link Full Transcript Yadu Rajiv 0:07 Hello, and thank you for tuning in to the gamedev.in podcast. In this episode Yadu, and Arjun talk to Armaan of Frostwood Interactive about his roots, inspirations for Rainswept, Forgotten Fields, and his next secret project. So I guess I'll give a quick intro, I am Yadu. I mean, we have met Armaan, and I've met before in the IGDC. With the help of a bunch of people, we run gamedev.in. And this whole thing is basically like a way of trying to figure out whether we can kind of archive histories of game designers and developers who kind of make up our industry. How can we preserve this for a future generation, at the same time, also help kind of up and coming developers and also, so yeah, so all these kind of this is kind of where we started, when we thought about doing this kind of a podcast kind of a thing. So it's primarily archival in nature. And then we thought it will be interesting for people to just catch up and also to talk about what they're doing, who they are, those kind of things. So that is where I am coming from, this is Arjun, Arjun? Arjun 1:26 Yeah. Hey. So I think I joined GameDev(.in) very recently. So my role has been to basically set up these chats so far. Basically, we're trying to have these conversations with all the indie game devs in India, at least, you know, their journey, document their journey and stuff. But my role so far in the industry has been as a professional programmer. So I've been in industry for some time now. And I thought it's time you know, that. And I've been very, you know, closeted kind of individual. I don't, I'm very private kind of individual. I don't mix with people. So I thought it's time to, you know, go out and meet someone new, faces and stuff. So, and Armaan I actually met you in 2019. In IGDC. Yeah. Yeah. Yeah. I think you may remember me, and others lost souls, traveling through all the booths, you know, trying to check out stuff. Yadu Rajiv 2:20 This guy's selling steam keys. Arjun 2:24 That's what caught my eye like in the sea of commercial people. There's this one guy is selling steam keys ok, I had to check him out. So yeah, so I guess that's, that's us. Maybe Armaan, you can talk about yourself? Armaan 2:40 Yeah. So I'm a game developer working solo under the name of Frostwood Interactive, and I've released two games so far. One was Rainswept in 2019. And the other one recently is Forgotten Fields. And yeah, I was an architect before that, but wasn't really interested in architecture. I guess we can go more in details later. Arjun 3:01 Yeah, yeah. Armaan 3:02 And yeah, so just a game developer, and I'm working on the third game

    45 min
  3. In Conversation with Abhi from Visai Games

    07/04/2021

    In Conversation with Abhi from Visai Games

    Listen on Apple Podcast | Listen on Spotify | Listen on PocketCasts | Listen on Amazon Music | RSS Feed Thank you all for tuning into our first ever podcast. This is our attempt at archiving the history of game development of Indian creators, through their own stories and voice. We hope you find it interesting and engaging. If you have any thoughts and suggestions, please come by our discord and have a chat! On this episode, we talk to Abhi from Visai games, who is creating an amazing narrative cooking game where you play as an Indian immigrant mom, who immigrates to Canada with her family in the 1980s. People in the podcast Abhi - https://twitter.com/brownmoney__ Shagun Shah - https://twitter.com/ShagunShah Yadu Rajiv - https://twitter.com/yadurajiv Notes from the podcast Venba - http://venbagame.com/ Unity - https://unity.com/ Yarn Spinner - https://yarnspinner.dev/ Night in the Woods - http://www.nightinthewoods.com/ Idli - https://en.wikipedia.org/wiki/Idli Puttu - https://en.wikipedia.org/wiki/Puttu Biriyani - https://en.wikipedia.org/wiki/Biryani Cooking Mama - http://www.cookingmama.com/ Cook, Serve, Delicious - https://www.cookservedelicious.com Overcooked - http://www.ghosttowngames.com/ Porotta - https://en.wikipedia.org/wiki/Parotta Tirukkuṟaḷ - https://en.wikipedia.org/wiki/Tirukku%E1%B9%9Fa%E1%B8%B7 Lungi - https://en.wikipedia.org/wiki/Lungi Full Transcript Yadu Rajiv 0:07 Hello, and thank you for tuning in to the game dev dot in podcast. In this episode Yadu and Shagun catch up with Abhi from Visai games, to talk about his roots and the secret spice behind his up and coming narrative cooking game, Venba. My first question was basically going to ask you what your last name was, but that should be fine, because I couldn't find your name anywhere so, but it doesn't matter. Abhi 0:36 Maybe I know we just started recording, but maybe you can cut this part out. But yeah. The reason I hide it is I had people reach out to me through channels that I didn't expect them to reach out. And I'm just that just struck me a little, like, you know, I'm very private that way. So, people reaching out to me like, like, Instagram, Twitter is fine. But if they're finding my LinkedIn, I feel like you know what I mean? Yadu Rajiv 1:05 That is what I was trying to find. Abhi 1:11 I don't mind sharing it with you. But like, if it's random people that are messaging again. So that started happening. So is that okay, I need to hide my last name and stuff like that. I'm glad it works. So.. Yadu Rajiv 1:22 Yeah, yeah. So it was kind of difficult. So I mean, basically, just kind of get an idea of what what like, like, maybe we can just get into it. So how did you get into games? How did this happen? Abhi 1:38 Yeah, um, yeah. So I my parents brought home, the knock off console back home when I was in Chennai, it was called The Terminator, the black with the blue buttons, I'm sure all of you know, I played the crap out of that system. I think it was like 10 games for 999 there was like 999 games, but it was the same 10 game games over and over, so I played the crap out of that but much to my parents disapproval. And then Ever since then, like there was no stopping, like my dad he worked at a bank, But we wanted to get into [unclear], like he brought home a computer [unclear] that way. So I, I naturally installed video games like lion, King, Aladdin, and all those things that some guy gave it to me at a book fair. So I was very much interested in video games that way. What was a, I think the turning point for me was I played Pokemon. But I played it at an emulator. Not like in the physical device, I didn't even know it was meant to be played on a physical device. I played it on a computer, so but you can't catch all 151 unless you trade with other people on the physical device. So I only got like 135, and no idea how to get the rest, there was no internet. And then, and then, my parents announced to me that they'r

    47 min

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