The Medusa's Cascade

The Medusa’s Cascade

D&D 5E actual-play homebrew podcast featuring a mysterious tavern known only as The Medusa's Cascade, that follows the adventuring parties Collateral Damage and Blood & Booze. Includes: setting lore episodes, character profiles, NPC side stories, and campaign recap episodes.

  1. Blood & Booze C2E2 "The Serpent's Strait": Vessel & The Voyager

    4天前

    Blood & Booze C2E2 "The Serpent's Strait": Vessel & The Voyager

    We begin with Izca’s recovery, closely monitored by Norkin. For days, she felt the lingering presence of the King, his incomprehensible words still echoing within her. Eventually, aided by a mysterious guiding voice and the support of those around her, she regained enough clarity to understand that help had arrived. After a formal trial, it was determined that she posed no threat, having acted under an influence beyond her control. The party that apprehended her was praised and rewarded for their actions, and Izca was granted her freedom. At the council’s request, the group was asked to provide a name to officially record their deeds. Flashing back three weeks before the elder brain battle, Bob and Dona emerge at Tradeshore from the soft spot and stumble upon a burning ship approaching the docks. Their attempt to rescue survivors fails, leaving them with a grim, unanswered message. Weeks later, a second vessel drifts into port, this time crewless and reeking of death. Below deck, a grotesque sculpture made of bodies is discovered—draped in yellow cloth and topped with a crowned head. A lifeless body, impaled by a ceremonial dagger, appears to be the person responsible. The grim discovery prompts another investigation and summons the party back to the small council. Back at the Witty Glaive, the party reunites over breakfast, reflecting on their time since the elder brain battle—working, training, shopping, and resting. They welcome their newest ally, Chan, and receive heartfelt gifts from Bob. Plans for the day are laid, including a stop at Zari’s Haberdashery to collect enchanted items. Afterward, they meet again with the council, who request their help with disturbances in Midmount. Before preparing for that, they visit Izca to ensure her well-being. She assures them she’s safe for now and intends to head for the mountains eventually. The chapter closes with a mysterious, fiery-haired figure speaking with Dona, revealing herself as Lore. After discussing her blood hunter abilities, they forge a contract, hinting at deeper implications to come. There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa’s Cascade: Blood & Booze Theme Music is written and performed by Efflorescence Mixed by Thomas Lapierre III Check out the show at themedusascascade.com

    2 小时 17 分钟
  2. Collateral Damage - C1E175 The Threshold

    8月23日

    Collateral Damage - C1E175 The Threshold

    We pick back up with the group wrapping up dinner and figuring out watches for the night’s rest. We have The Turk and Yurik first, whose conversation begins with The Turk apologizing for putting Urich up for a fight with Galahad, and then transitions into a discussion about family, upbringing, and their current situation. Arguile and Zechs are on second watch, where Zechs apologizes to Arguile for not being there for him as often as he thinks he should be. Arguile hears him out further but assures him that no apology was ever needed, as they all have their own things that they’re working through, and it’s easy to fall into groups amongst the party. Arguile asks Zechs how he’s doing post Malar, and Zechs reveals that while he’s relieved, it feels strange not to have him there, but most of all, while he knows he couldn't do anything at the time, there is still some guilt in just letting him loose to the planes. They end with talks of their love life, once there’s time to think about it after saving the planes, for Arguile, potentially reconnecting with Cenari, Zechs expresses that he approves and reveals that he’d probably try to see where things went with Kivela from the Shuffle Guild to Arguile’s surprise, and finally joke that Galahad is likely holding out for the Executioner one day. Finally, we get to the third watch with Shanks and Galahad, who catch up and express their thoughts about what’s to come for them and if they’re prepared for the inevitable decision they’ll have to make. For Galahad, it’s putting a stop to Antonius and his father, and for Shanks, it’s putting a stop to his mother. The next day on the road, Glad is having a conversation with an unknown figure, and it gets heated rather quickly. Though the party can only hear half of the conversation, they picked up that the conversation was between Glad and The Protector. There’s an awkward silence as things continue until eventually she sends him off in colorful fashion, and her magic dissipates around her, but in its place, there is the energy of protection around her from her ancestors, reaffirming her relinquishing herself as a cleric and embracing this road of rediscovery as a barbarian. After this, Zechs briefly speaks with Glad to check in on her and then sends Duo to accompany her for this part of the trip until they arrive at camp. We end with the group going around the campfire, revealing more about themselves to each other. It’s a thoughtful bonding experience that The Turk introduced to them, and they are grateful for the refreshing, somewhat more cheerful conversation, even Duo and Yurik get involved, to everyone’s surprise and delight. After which, the group decides on watches and settles down for the evening. There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage! Theme Music is written and performed by Efflorescence Mixed by Thomas Lapierre III Check out the show at themedusascascade.com

    2 小时 13 分钟
  3. Collateral Damage - C1E174 Campfire Conversations

    8月16日

    Collateral Damage - C1E174 Campfire Conversations

    Ah, where were we? Yes, the never-ending forest and the suspicious woman in the cabin. The group finds itself still stuck in this loop and getting very frustrated by the process. Galahad now approaches the cabin with The Turk in tow and has a heated conversation with a perplexed woman named Mal, whom the group attempts to explain that she has met before. She tells the group that they are more than welcome inside, and she can make them some tea, which has a mix of reactions and responses. The Turk, having gone inside and taken note of the inside of the cabin, notices some books that catch his eye and feel out of place. While he can’t make heads or tails of it, he offers the information up to the group in the hopes that one of them can. The rogues attempt to put their heads together using their insights and eye for detail to see if they can see something that is being hidden in plain sight. Lo and behold, it’s Galahad who figures out that the books contain a shift cipher, and it’s with that bit of information that the group manages to connect the dots that they are in the Endless Maze. There is concern and a lot of plans being made to escape the maze, with Zechs trying to follow Duo and eventually using Speak with Plants to talk to the nearby trees, Arguile inspecting the cabin further, and Galahad doing a fly around with Duo to see if he can find and go through the path that Duo did. After which, Bahamut informs his champion that the only way out is through. It took some time to assess the meaning, as every conceivable plan was being made to circumvent the maze entirely. It was when they took a second to stop and take the words literally that they finally did make their way through. Eventually, they find their way out, seeing the cabin deteriorate as they came across it one last time, and they continued on their way. We end with dinner and evening watches as Zechs and Shanks speak to a seemingly frustrated Arguile and try to get him to open up on what’s been bothering him. After some words of wisdom from the Elven archer and some whiskey provided by Zechs, the three shared a laugh and were able to finally feel a bit more at ease with the given situation. There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage! Theme Music is written and performed by Efflorescence Mixed by Thomas Lapierre III Check out the show at themedusascascade.com

    2 小时 16 分钟
  4. Collateral Damage - C1E173 The Endless Maze

    8月9日

    Collateral Damage - C1E173 The Endless Maze

    We pick back up with the party visiting Arguile’s contact, the Shade, again to negotiate the terms of the deal for Galahad’s belt. After this, the group returns to see Mr. Strauss, who asks Arguile if he would like to see Dorna to confirm his truthfulness. There is a momentary pause as Dorna turns to where Yurik has presented the party, as she drops her tea cup, leaps over the couch, and embraces Arguile. Mother and son reunited, the two are relieved to have found each other after such a long time, but question how it is that they could be so close to each other and miss one another for all that time. When the name Enich gets mentioned, there is a long, awkward pause from the group as they try to delicately determine if Yurik’s Enich is (or isn’t) Enich, Arguile’s alternate, AND the Skin Flayer. Thankfully, there’s a confirmation that they are, in fact, two different people, and with that, the group lets out a massive sigh of relief. After the two catch up, Arguile introduces the team to his mother, and Dorna takes the opportunity to share fond memories of a younger Arguile to everyone’s enjoyment, especially Zechs. Shanks grabs Arguile for a second to confirm that the stone from Arioch is still showing a number, despite finding his mother safe, which it is. Shanks reads the written recount of the siege of Ors Themar by Commander Valen. It was a grim and seemingly unending fight that saw the Drow face to face with the horrors of fiends that poured into the city. With that, the group rides to find Enich with Yurik. Unfortunately, on the way, they find themselves caught in a loop. They come up to a house in a clearing, and despite traveling away from it for some time, they find themselves back at it. This happens a few times before they decide to stop and investigate the strange occurrence. It’s at this point that Turk, accompanied by Arguile and Zechs, approaches the home to find an older woman who greets them. Everyone is wary and suspicious, but they meet and speak with the overly friendly woman. Zechs sends Duo out to check if the loop continues, which he confirms doesn’t, and with that, the group decides to bail as quickly as they came and continue to Ors Themar, to the other horrors that await them there. Or so they think... There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage! Theme Music is written and performed by Efflorescence Mixed by Thomas Lapierre III Check out the show at themedusascascade.com

    2 小时 10 分钟
  5. Blood & Booze C2E1 "The Serpent's Strait": Giving of the Thanks

    7月26日

    Blood & Booze C2E1 "The Serpent's Strait": Giving of the Thanks

    The party and the Elder Brain exchange words before facing off for what seems to be quite the battle for the party with more muscle than not. There's a brief moment to prepare before things get going, and starting with Valen being thrown to the Elder Brain by the Slash Brothers. However, before they get a chance to do much else, most of the party is stunned due to a psychic attack, leaving the melee fighters out of the fight for quite some time. Chantico throws down a wall of fire, Valen is wrapped up by a tentacle, and Dona is firing shots from her bow, keeping the damage piling on. Slowly, but surely, Thorak enters the fight again, dealing heavy damage to the creature of nightmares, but it's not without sustaining heavy damage himself. Valen, who is slowly getting hit points chipped away, is given some healing by Chantico, who tries to figure out how to help her new ally. Meanwhile, Thorak is now fighting a spectral entity known as the Herald of the King on the backline. Spells, arrows, blades, and obscenities fly as the fight continues. In the end, thanks to Bob and Ursus returning to the fray, they deal the decisive blows to their foe, defeating it, and they all receive visions of 3 figures who they assume will soon be enemies they encounter who work for the King in Yellow. They gather themselves and their spoils and traverse back the way they came with Chantico, taking the lead. We end with the party taking off for a bit to do some work, gather supplies, train, and get some well-deserved rest. There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa’s Cascade: Blood and Booze! Theme Music is written and performed by Efflorescence Mixed by Thomas Lapierre III Check out the show at themedusascascade.com

    2 小时 29 分钟
  6. Collateral Damage - C1E172 Reunited

    7月19日

    Collateral Damage - C1E172 Reunited

    The party splits, with Salix and Glad heading to the Crystal Gardens to enjoy some rare city-bound nature, while the rest accompany Arguile to meet Mr. Strauss. Upon arrival, they’re surprised to learn Arguile is expected. They follow him upstairs, where they’re greeted by a frail-looking half-elf named Yurrik Strauss. After brief introductions, Arguile, revealing himself as Sylas Nicks, asks about his mother, Dorna. Yurrik, though guarded, shares that his son Enich went to Ors Themar to investigate a growing fiend presence but has since lost contact. In exchange for help finding Enich, Yurrik offers to assist in the search for Dorna. When he insists on joining the party on their journey, citing his skill with a greatsword, the group politely expresses concern about having to protect him through the Underdark. To prove his capabilities, The Turk suggests a friendly spar between Yurrik and one of the party's strongest: Galahad. What follows is a surprisingly intense duel, ending in a double knockout. The bout leaves the entire party stunned, revealing that Yurrik possesses the might of a Rune Knight, growing in size and strength, and is a capable magic user who can hurl high-level fireballs. Galahad, meanwhile, uses the opportunity to test a new loaner mace. After everyone is healed up, they agree to regroup later and prepare for the trek to Ors Themar. Galahad, focused on his eventual showdown with Antonius, leads the group to the Old Quarter in search of a Belt of Storm Giant Strength.While in the Old Quarter, Arguile reconnects with an old contact who negotiates a trade for Galahad: gold and rare goods from Ors Themar in exchange for powerful items, possibly even from their Bag of Holding. With the deal struck and other purchases made, the group scatters briefly. The scene ends with Shanks and Arguile spending some time at the shooting range, testing the rifle and sharing a rare moment of camaraderie between rogues. There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage! Theme Music is written and performed by Efflorescence Mixed by Thomas Lapierre III Check out the show at themedusascascade.com

    2 小时 22 分钟
  7. Collateral Damage - C1E171 Strauss Limited

    7月12日

    Collateral Damage - C1E171 Strauss Limited

    We pick up with Arguile and Mira as she gives Arguile some updates regarding the city, information that’s relevant to finding his mother, and hands over his stash that she held for him. She informs him that his mother has been seen with a gentleman known as Yurrik Strauss and gives a description and possible locations for him. Back at the suite, they find that Elmira has delivered their new clothing as requested and even exceeded several party members’ expectations. As everyone enjoys a hearty breakfast, Arguile explains how his guild used to do things, the jobs they would receive, and the differences between themselves and the Shuffle Guild. The group gathers their things and follows Arguile for a tour of his hometown, which serves as both reconnaissance and a chance for him to collect information. At the same time, the party is preoccupied, despite their pleas against him operating on his own. They take the trolley to the Blazing Forge to find Galahad a smith who can fuse both Kanna’s Fury and The Sun Sword into one new sword. While there, the group looks through the shop and finds that they might be in luck for some custom items that they request as well, but the new blade takes precedence. Galahad gets a new weapon, the Thunder Strike Mace, as a loaner in the meantime. The gentleman they are speaking to for this transaction, Jax, is taking orders for everyone but looks at a wide-eyed Zechs, who is digging through his notes to give him a few ideas for some fun toys for his kit. Arguile and Shanks have a quick look at the weapons of Iwi as Arguile shows Shanks a rifle, which he “can’t get yet” and “needs a license for” so Arguile, who can get one, buys one and promises to teach Shanks how to use it and get the “appropriate paperwork”. With that, the group finishes up their transaction and makes their way to the Crystal Gardens to touch some grass at the behest of Salix. On the way, Arguile provides further explanations about the city's rules and its watchers, also informing the group about the dos and dont's. Provides a brief history lesson and addresses the additional questions that arise from the party. After some time, reconnecting with nature, the group makes plans for what to do next, and Arguile informs them of whom he is looking for to find his mother. We conclude with the party making their way towards the Spire District. There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage! Theme Music is written and performed by Efflorescence Mixed by Thomas Lapierre III Check out the show at themedusascascade.com

    2 小时 26 分钟

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D&D 5E actual-play homebrew podcast featuring a mysterious tavern known only as The Medusa's Cascade, that follows the adventuring parties Collateral Damage and Blood & Booze. Includes: setting lore episodes, character profiles, NPC side stories, and campaign recap episodes.