21 min

From Unity to the Metaverse & Building 3D Worlds W/ Aras Pranckevičius Building the Open Metaverse

    • Technology

Aras Pranckevičius reminisces about his formative years at Unity, detailing the transition from a Mac-only platform to a gaming revolution with the advent of the iPhone. He critiques Unity's package management and advocates for keeping core functionality within the main codebase. Aras favors text-based programming languages, given their clarity compared to visual nodes. He delves into 3D file formats, underscoring the resilience of simpler formats like OBJ and PLY, and prefers GLTF over the complex USD, which lacks a clear specification. Aras introduces Gaussian splatting as a more editable and understandable alternative to NeRF, outlining his work on optimizing splat data size. He acknowledges the transformative impact of AI on programming but expects it will take years for the dust to settle. Aras ends by recognizing the significant advancements of Blender in the open-source space and expresses cautious optimism for the future of 3D on the web with technologies like WebGPU…
====

Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.org



Want more information? Visit our website www.buildingtheopenmetaverse.org



And make sure you follow us on Linkedin for all of our show updates

https://www.linkedin.com/company/buildingtheopenmetaverse/

Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit (Epic Games) that invites a broad range of technical experts to share their insights on how the community is building the metaverse together.

#BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse

Aras Pranckevičius reminisces about his formative years at Unity, detailing the transition from a Mac-only platform to a gaming revolution with the advent of the iPhone. He critiques Unity's package management and advocates for keeping core functionality within the main codebase. Aras favors text-based programming languages, given their clarity compared to visual nodes. He delves into 3D file formats, underscoring the resilience of simpler formats like OBJ and PLY, and prefers GLTF over the complex USD, which lacks a clear specification. Aras introduces Gaussian splatting as a more editable and understandable alternative to NeRF, outlining his work on optimizing splat data size. He acknowledges the transformative impact of AI on programming but expects it will take years for the dust to settle. Aras ends by recognizing the significant advancements of Blender in the open-source space and expresses cautious optimism for the future of 3D on the web with technologies like WebGPU…
====

Have any comments or questions? Email the show Feedback@Buildingtheopenmetaverse.org



Want more information? Visit our website www.buildingtheopenmetaverse.org



And make sure you follow us on Linkedin for all of our show updates

https://www.linkedin.com/company/buildingtheopenmetaverse/

Building the Open Metaverse is a podcast hosted by Patrick Cozzi (Cesium) and Marc Petit (Epic Games) that invites a broad range of technical experts to share their insights on how the community is building the metaverse together.

#BuildingTheOpenMetaversePodcast #MetaversePodcast #Metaverse

21 min

Top Podcasts In Technology

No Priors: Artificial Intelligence | Technology | Startups
Conviction | Pod People
All-In with Chamath, Jason, Sacks & Friedberg
All-In Podcast, LLC
Lex Fridman Podcast
Lex Fridman
Acquired
Ben Gilbert and David Rosenthal
Hard Fork
The New York Times
TED Radio Hour
NPR